Showing posts with label Wire Rat. Show all posts
Showing posts with label Wire Rat. Show all posts

Sunday, 6 December 2020

Heath Robinson Assassination (Night's Black Agents)

 From the Guardian, concerning the recent assassination of scientist Mohsen Fakhrizadeh in Iran:

“The operation was very complex and took place using electronic devices, and no one was present at the scene,” [Ali Shamkhani, secretary for Iran's supreme national security council] told Iranian media ... 

A [Fars news agency] report said Fakhrizadeh and his wife were travelling in a bulletproof car along with three vehicles for bodyguards when gunfire hit his car. Fakhrizadeh exited the car to check the damage, the report said, speculating that he may have thought he had hit something.

“At this moment, from a Nissan car that was stopped 150 metres away from the martyr’s car, several shots were fired at the martyr from an automatic remote-controlled machine gun,” the [Fars] report said, adding that one bullet hit his back.

“Moments later, the same stopped Nissan exploded,” it said, adding that the owner of the car, which it did not identify, had left the country a month ago. It said the weapons may have been controlled by satellite.

The Iranian state-owned broadcaster Press TV cited unidentified “informed sources” as saying remnants from the attack showed Israeli arms had been used to kill Fakhrizadeh.

My first reaction: that seems needlessly complicated. 

Think about all you'd have to arrange for this to happen. You'd have to smuggle in some fairly sophisticated equipment, get someone with above-average technical expertise to put it all together (don't forget whoever-it-is needs to be a demolitions expert as well as a mechanical genius), transport all that kit to the hit site and pray Fakhrizadeh chooses exactly that route. Since he's an assassination target you've got to figure he changes his driving route constantly to avoid becoming an easy target, so good luck with that. Hopefully your sources on the inside can give you Fakhrizadeh's route so you don't have to rely on blind luck. 

You probably can't afford to leave the Nissan in place for longer than a few hours, so this all has to be done quickly as well as discreetly. Presumably you have to have a Plan B in case this doesn't work and you have to retrieve the Nissan and its gear to try again tomorrow. You'd then have to remotely control all that sophisticated equipment and do it in such a way that you can adjust the kill shot in case Fakhrizadeh doesn't obligingly stand exactly where you want him to. You then have to carry off the operation flawlessly and extract whoever it was that put all that equipment together. As assassinations go, this technical masterpiece makes the aerosol murder of Kim Jong-nam look like amateur hour.

Incidentally, jolly good luck on the shooter's part that not only did Fakhrizadeh get out of his bulletproof car and stand out in the open like a complete fool, but also his bodyguards didn't immediately intervene and drag the idiot under cover. Three vehicles, assume four people per vehicle - that's twelve bodyguards, any one of whom could have saved his life. Did Fakhrizadeh habitually bail out of his protective vehicle? Is that why his bodyguards weren't quick off the bat - were they used to his antics? Was he deliberately lured out? Otherwise this seems like an incredibly lucky break, worthy of Gavrilo Princip.

For those keeping score, the effective range of a heavy machine gun is well over 150m, so no problems there. An SMG would have an effective range of about 200m, so accurate shooting's getting a bit complicated and in any case an SMG would have next to no chance of penetrating the bullet-resistant car. An assault rifle's effective range is about 400m more or less, but has a similar problem with bullet resistance - and remember this all has to happen in a matter of seconds, because the target will rabbit as soon as the threat's obvious. 

So if this happened at all the Nissan presumably had a mounted HMG of some description, since the shooter couldn't count on Fakhrizadeh getting out of the car and the HMG has the best chance of being able to eat through the car's resistance to hit the target. Even then, the odds aren't great - unless the target gets out of the car and obligingly provides the perfect opportunity.


Video sourced from JerryRigEverything


Incidentally I cry bullshit on that claim Israeli armaments were used to carry out the attack. It might have been the Israelis, but if it was not even the most idiotic of spies uses easily identifiable home-manufactured equipment. It'd be like James Bond parachuting in with a Union Jack chute. 


Spy Who Loved Me clip

I can't help thinking it would have been easier to smuggle in a couple gunmen, purchase equipment on the ground, and hit the target the old-fashioned way. It sounds more like something I'd see in an NCIS Los Angeles plotline than a real-life Iranian assassination. After all, if your whole plan hinges on the target being kind enough to get out of the car and present you with a kill shot it really doesn't matter whether you're using Robocar or someone with a reasonably accurate rifle.

If you're wondering whether I can get past that, no, I really can't. This whole scheme would probably have gone down the crapper if Fakhrizadeh hadn't gotten out of the car. So why the hell did he? People do stupid things, but you've got to figure he'd been told again and again that staying in the car was the best policy - he's a prime target, after all. Did he really care that much if the paintwork on his company car got dinged?

That said, if the Wire Rats in your Night's Black Agents game aren't paying close attention to this theory then they just aren't trying hard enough.

Heath Robinson was a cartoonist who specialized in ridiculous, over-complicated mechanical devices; his American equivalent, and spiritual successor, is Rube Goldberg. The NBA support book Double Tap gives Achievement rules, in which:

  • when an agent meets the criteria for an achievement
  • and the player provides a colorful bit of roleplaying or hot-dogging
  • the agent gets a 3-point refresh of whichever General ability seems most appropriate
From that:

Heath Robinson Assassination. Carry out an assassination completely remotely, by using remote-control equipment of some complexity. No fair just exploding a bomb with your cell phone; get creative with your kill shot.

The Double Tap cherry Trapmaster is the closest equivalent to any cherry I might devise to cover this situation. I'm not about to reinvent the wheel.

However there is another possibility: Distance Shooter. The Wire Rat can use Mechanics pool for Shooting tests when using a remotely controlled rifle or similar weapon. I'm a little leery of this. It requires some prior assembly, and it kinda feels as if the Wire Rat's stealing the team sniper's thunder, but it does have that quasi-Cyberpunk feel that the best Wire Rat ought to be able to manage.   

If I were assigning Difficulty to this task I would add 3 for every element of the task, on the presumption that the more moving parts involved the more opportunities there are for failure. So in this instance there are at least three elements of the task:

  1. Placement/assembly of the assassination weapon. (You could split that into two elements, for greater Difficulty).
  2. Remote control of the assassination weapon.
  3. Remote viewing of the target.
That makes the total Difficulty 9. Tag-Team Tactical Benefits or Tactical Fact-Finding can help reduce that Difficulty to an acceptable level, or add in points to help the Wire Rat hit the difficulty. 

Enjoy!

Sunday, 15 October 2017

Wire Rat - the Mulholland Option (Night's Black Agents)

Only a brief post this time. I spent a chunk of the day helping the local Gilbert & Sullivan society clear set from their latest production. There was a bad accident. Flesh torn off palms kind of accident, many stitches kind of accident. We're lucky it wasn't much worse.

Anyway, this week I want to talk about the Wire Rat archetype, which I suspect gets short shrift in many people's campaigns.

Technical experts, says the rulebook, As distinct from hackers, are almost always nuts and bolts electronic specialists, with a side of metal shop. Building bugs into innocuous objects is another wire rat specialty, as is general gadgeteering.

Which is fine, but doesn't really scream 'hero of the story.' More the sidekick, the comedy relief character. The backroom boffin with all the toys at their disposal, but none of the kick-ass. Not a very fair portrait, perhaps, but I've often thought it's one of the big reasons why I've never had a player willingly choose this archetype in any game I've run. The other big reason probably being that few people know much about the nuts and bolts of electronic surveillance, and may feel a bit intimidated by the archetype that seemingly does nothing but.

I'm struggling to think of many media versions of this kind of character, as the lead and not a companion or minor role. There's the Wizard. The FX movies. Lester Freamon off the Wire, though I'm not sure he counts as a lead as this is an ensemble show; really, everyone's a lead. But that's when the well runs dry. There are plenty of lead roles which use gadgetry in some form or other - Michael Westen off Burn Notice springs to mind - but usually it's an adjunct to their role, not the defining part of it, and when they need something complex done they turn to the expert rather than do it themselves. Whereas there are hundreds upon hundreds of Qs out there, or David Niven's character Cpl. Miller from Guns of Navarone; support roles who supply the hero with the tools they need, but who rarely appear on screen for longer than a few minutes at a time, and who never get the girl. Or, like Argo, do all the hard work in the first half of the film and then sit on the sidelines while the action man gets the job done.

Which brings me to John Mulholland, the CIA's favorite magician.

I'm not going to go into too much detail here, as I'm writing a long article about him for Genii and don't feel the need to drop spoilers, but briefly: Mulholland was a renowned stage magician asked to contribute his talents to a little project called MKULTRA. He wrote two training manuals for the CIA intended to teach their people stage magic techniques and tricks of the mentalist trade.

So what does this mean? Well, stage magicians are the premier gadgeteers of this or any other era. Their whole shtick is to make something seem as innocuous as it is possible to be, and yet create wonder. Maybe nobody wants to be the sidekick, but I guarantee everybody wants to be Penn and Teller. Moreover with Mulholland as an archetype you have the perfect excuse for stage magic in espionage; the man who builds, designs, stage manages, plans, and executes every conceivable trick in the book, all to fool the hardest audience in the world - the one that'll kill you if you get it wrong.

You'll notice that this reduces the role of electronic surveillance a little. It doesn't have to; bugs and those who are bugged is still a huge part of the archetype. But if that's all the player thinks the character can do, the player may not be in a hurry to play that role. Ultimately it's very passive. You plant the bug, and then you sit and wait, and wait, and wait. It's not something you do if you crave adrenaline-pumping action.

But a Houdini that can seemingly walk through walls? A charmer whose words lull you into a false sense of security? A specialist adept with the hold-out camera, or pistol, and whose pockets are full of trick coins? A technical genius who can make you think everything's normal, right up to the point when it's very clearly not? Now that's magic.

With all that in mind:

Darci
One sentence: A Parisian street artist whose deft hands and charming smile have fooled half the continent.

Investigative: Architecture 1, Bullshit Detector 2, Chemistry 1, Data Recovery 2, Electronic Surveillance 2, Flattery 1, Human Terrain 2, Languages 2, Notice 1, Negotiation 1, Reassurance 2, Research 1,  Tradecraft 1, Urban Survival 2

General: Athletics 8, Conceal 10, Cover 10, Digital Intrusion 2,  Disguise 3, Filch 8, Hand to Hand 10, Infiltration 8, Mechanics 12, Network 15, Preparedness 8, Sense Trouble 6, Surveillance 6

MOS: Conceal, for those moments when she really needs to make something disappear. Plus, what with Swiss Army Prep (Mechanics Cherry) and ordinary Preparedness, she's ready for just about any eventuality; after all, any performance can go wrong, and when it does, it's great to have a backup plan.

Finally, a scenario seed:

The same street artist has been sighted, either by witnesses or by security cameras, outside three different venues, all of which suffered mysterious break-ins. Twice the intrusion was so skillfully done that, had the perp not left a calling card - a print of The Surrealist, by Victor Brauner - on display at each scene. The victims are baffled; what was taken? Was this some kind of scam? Have their networks been infected with malware? Should the directors worry about blackmail material?