Showing posts with label Timewatch. Show all posts
Showing posts with label Timewatch. Show all posts

Sunday, 29 March 2020

Hotel Hell (Fear Itself, Esoterrorists, Night's Black Agents, Timewatch)

This week's post is inspired by a news item about hotel thefts, and loosely based on the Breidenbacher Hof in Dusseldorf, Germany.

You've really got to feel sorry for the owners of five star boutique hotels. They attract a different kind of criminal. Where most of us are content to steal the soap and possibly a bathrobe, the folks who steal from the wealthy chisel out their marble fireplaces, package up their flat screens and framed art, and cart off the Steinway piano.

According to the article there's a fellow in South America who poses as an artist come to do a show, and who brings with him large packaging crates stuffed full of 'art.' Of course, it's stuffed full of nothing when he arrives, but when he leaves the crates are suspiciously heavier than they were before. In short, this is a job for the professional, your thief with an eye for high value, someone who can pull off a quick change and swindle like a veteran grifter.

In Germany it's easier than you might think, as there isn't the proliferation of security cameras you might find in an equivalent hotel elsewhere. Privacy laws specify where you can and cannot place cameras, such as public spaces like the drive in front of the hotel.

Which naturally made me go looking for a boutique hotel in Germany, which is how I found Briedenbacher Hof. Built in 1806 as a luxury resort for the rich and famous, in its day it's hosted royalty and the impossibly wealthy. It was bombed extensively during the War, and rebuilt in the 1950s. In the later 1990s it was torn down again by its Kuwait-based owners, and rebuilt to their exacting standards. During construction a section of Dusseldorf's medieval city wall was discovered in the basement, and that archaeological find is now permanently on display from the retail level of the hotel.

Dusseldorf is the second largest city in Germany, and has been an urban settlement since the Romans moved in. Its strategic position on the Rhine strengthened its importance as a trade-and-tax town, and it officially became a city in 1288 when the Counts of Berg defeated the forces of the Archbishop of Cologne and granted Dusseldorf town privileges. It built a market square surrounded by thick city walls, those same walls which lie under the foundations of the Briedenbacher Hof. Bombed extensively during the Second World War, what was a medieval town became a modern one in the 20th century, after extensive rebuilding and reconstruction. 

With all that:

Hotel Hell

The characters are professional thieves. They may be funded by an outside group, like the Esoterrorists' Ordo Veritatis, or Dracula Dosssier's Edom, but if they are then it's through cut-outs and Mr. Johnsons. The characters only know their patrons as shadowy figures in the criminal community.

They have been hired to steal a certain artwork from the Richter Hof, a newly reopened hotel with an illustrious past. Its Dubai-based owners intend it to be the jewel in their hospitality crown, and it has everything the high-end traveler could want, including a gaming room where well-heeled visitors lose their shirts at vingt-et-un and poker. Gambling licenses are very difficult to get in Germany, but the Richter has its license from before the War when it was (and still is) a destination for the wealthy and famous. 

Their job is to get in, get the goods, and get out without being stopped by hotel staff. Piece of cake, they may think. 

That rather depends on how much they like cake … 

The artwork they're told to steal is an abstract sculpture installed in the penthouse suite. Physically, it's slightly smaller than man-size and weighs over 250 lbs, so the characters will need to find some way to get it out and to the main elevator. That elevator goes all the way down to the basement car park level, so they should be able to get out without wheeling it through the lobby at least. Of course, to do that they'll need to get it out the penthouse and down a corridor which might at any time have guests or hotel staff. Plus the penthouse has a dedicated butler who spends much of his day going in and out of the penthouse, even if it's vacant, as he has to make sure the penthouse is ready at any time for one of the Richter Hof's high-end guests. The hotel's Dubai owners' extended family often drop by the hotel for a little shopping spree, and when they do they expect to be accommodated in the penthouse suite.

If the characters do some advance scouting and try to find out more information about the sculpture, they discover something odd. No two sources agree on when it was made, or who by. Some claim it's a Picasso from 1912, others an 1889 Rodin, still others a 1980s bronze by Stephen De Staebler. Everyone says it's a masterpiece worth hundreds of thousands of dollars/euro/marks - which is a little peculiar, since why would anyone value anything in Deutsche Marks, a dead currency since 2002? It's large, it's metal, and it will be hard to lift without special equipment, which is probably going to be the characters' main concern.

The trouble really begins when the characters begin the lift. Time is soft within Richter Hof. At one moment it might be 2020, at another it might be 1943 and the Battle of the Ruhr, at still another it might be 1806 and the Hof's grand opening. So long as the investigators have possession of the statue, any door - including the elevator doors - can open to any era. The statue's inert (or as inert as it ever gets) as long as it's in position in the penthouse. The minute it moves, the fun begins.

The elevator doors are an especial problem, since at most points in the hotel's history it didn't have an elevator. It certainly didn't have one that went to the basement. So the elevator doors literally lead to anywhen, anywhere, while the other doors lead to the equivalent space in [time period]. At least if the characters move from the corridor to a hotel room, they end up in a hotel room. It might be a hotel room in 1980 or 1880, occupied or empty, but at least it's predictably a hotel room. There's no telling where they end up, if they take the elevator.

Among the events the characters could walk into:


  • Ruritanian Assassination. It's 1848, the age of Revolution, and the Crown Prince / Duke / [insert title here] of a small country or principality that no longer exists in 2020 has relocated to the Richter Hof to avoid talking to the Revolutionaries. Anarchists have infiltrated the hotel staff, and are planning to plant a bomb in the royal's apartments. Of course, bombs don't care who they blow up, and the characters could easily find themselves on the receiving end of a poorly planned assassination attempt.
  • Firebugs. It's June 1943, and British bombers are scattering their load all over Dusseldorf. The hotel's ablaze, but so is much of Dusseldorf, so the fire brigade isn't going to be available any time soon. The hotel's part-evacuated but there are still some staff and guests in the hotel itself, either because they didn't want to go to bomb shelters or because they're trying to rescue their belongings from their burning rooms. 
  • Songbirds. It's 2011, and Dusseldorf's hosting the Eurovision Song Contest. There's no escaping it; every room, bar, and screen is blaring Europop. If people aren't singing Wadde hadde dudde da  (singer/comedian Stefan Raab's 2000 hit; he's one of the 2011 judges), they're singing Lena's Taken by a Stranger, the current German entry. No immediate danger, but the hotel is absolutely rammed, and it's very difficult to sneak past the crowds while toting a 250 lbs bronze.  
Enjoy!

Sunday, 12 August 2018

Playing With Real Toys: The Raketa Graveyard (Night's Black Agents, Esoterrorists, Timewatch)

Once upon a time in the former Soviet Union, someone junked the future.


All images for this post taken from Urbanghosts.

The Raketa series of hydrofoil riverboats were based on 1940s era designs, and you can see modernist and deco influences in these sleek rivercraft. Capable of 70km/hr cruising speed and built to carry 60-70 passengers, they were meant to be the river transport of the future. Built from the 1950s through to the 1970s and made available for export, they plied the Volga for many years. A few were sent to China, Cambodia, and Europe, but the vast majority stayed within the USSR. There are some survivors, but not many, and those that are still commercially viable have often been modified with new engines or had their hydrofoils removed.





The ship graveyard in the photograph is part of the closed city of Zayozorsk, Murmansk Oblast. Originally intended as a base for a nuclear submarine fleet, this administrative district, also known as Zayozyorny and Severomorsk-7, can only be accessed by those with the appropriate clearance, much like the satellite launch site Vostochny, discussed previously. Unlike Vostochny, there's little reason to think Zayozorsk has much of a future. A little under 12,000 people live there now, according to the most recent census. Like similar urbanizations of its type the closed city is nominally self-governing and exists as an urban core with an outer layer of more or less rural territory. This decayed shell with its rotting shipyards and disused railway lines is where somebody decided to dump the remains of the Raketa fleet. 

As a game location it has many advantages. It's a closed city, which means the characters will have to sneak in somehow with forged papers (or real ones obtained through devious means), or trespass. Anything could be going on there, from secret scientific experiments to Area-51 style storage for those things the Russian government would prefer to forget about. The people who still live there may know all kinds of things about what happened in Zayozorsk back in the day - or they might not be people at all. Innsmouth on the Volga? The last colony of an alien race? Vampires? 

Thrilling elements:

  • A group of dispirited soldiers nominally on patrol wander by. They may not notice much, but tangling with them only alerts the central authorities. 
  • Bored locals kick a football around next to one of the abandoned Raketa.
  • A sudden clatter comes from an abandoned building next to the ship graveyard. Did part of the roof cave in, or is someone watching?
  • Shadows cluster around an abandoned Raketa, and the last glimmer of daylight gleams off its remaining windows.
  • A murder of crows perched on a Raketa glare at human trespassers, and will not willingly move. They stare haughtily at any interloper.
  • A small group of homeless see the agents and make a run for it. What did they leave behind in their camp?
  • For one brief moment it almost seems as though that Raketa is brand new, untouched by time, as though it just launched. Passengers can be seen smiling and chattering among themselves, and the captain sits proudly at the bow. Then the image is gone, but its afterglow lingers in your mind.
  • Judging by the markings on that abandoned ship someone's been using this one as a place to store goods. Who was that someone affiliated with - Edom, the Russian mob, someone else? Is there anything left in the cache?  
Then the Scenario Seed:

Keyhole satellite data, elint and humint all suggest that something peculiar's happening at Zayozorsk, and it's centered on the ship graveyard. Russia's government pretends ignorance, but leaks from the Ministry of Internal Affairs suggest it's very keen to track down anyone related to engineer-shipbuilder and father of the ground effect vehicle Rostislav Alexeyev. Those who look into the matter further discover that most of his living relatives mysteriously vanished over the last two years, but two distant relations living in the West survive. 

Those who look closer at Zayozorsk discover that all transport to and from the closed city has been halted, and the embargo is being enforced by armed troops. 

Someone - a Network contact, perhaps - who claims to be in contact with someone inside Zayozorsk reaches out to the characters. This contact says his friend in Zayozorsk is asking for supplies, most of them medical but some scientific. Analysis shows the equipment could be used for all kinds of things, but is most likely intended to help restructure or rebuild a hydrofoil. What possible purpose could that serve?

Timewatch: the Zayozorsk contact is trying to rebuild, not just a hydrofoil, but the forward-facing Soviet Union of her youth. This time traveler is sick and tired of modern Russia, and seeks to remodel her vision of the Soviet Union on modernist principles exemplified by the Raketa. She feels this era, when Soviet technological advances were at their height and the world trembled at the feet of the USSR (at least as she remembers it), is the world she wants to live in. To that end she's been collecting everything to do with the Raketa and the man who designed them. She's built a kind of gestalt-brain out of Rostislav's relations, and using the equipment she has on hand she's rebuilt a test case Raketa to take her away from the present and into an alternate reality. The people who live in Zayozorsk are broadly on her side; they don't relish being ignored by Putin's Russia and want to return to the good old days when they had meaningful jobs and Zayozorsk had a future. The only thing holding Putin back is the thought that the rebels might have nukes; nobody has a clear idea what was still stored at that old sub base. It's Timewatch's job to ensure this gestalt alternate-reality machine never launches.

Esoterrorists: A cell has been busily at work trying to create a quasi-religion based on Soviet era futurist technology. People have been sneaking into Zayozorsk from all over, at first to see this grand new design and later to help build it. The town has been reinvigorated, and not necessarily in a good way - people are disappearing, perhaps having crossed over into the new reality, perhaps not. The cell hopes that all this futurist worship will weaken the Membrane sufficiently to let them breach reality's walls and bring their own version of the future through. The Russians will move in at any moment to cleanse the town, but if they put a foot wrong they might puncture the Membrane more efficiently than the Esoterrorists themselves. Putin's champing at the bit, but Ordo sympathizers within Russia's establishment would rather Ordo Veritatis went in first; that way if something does go badly wrong, it's not their fault.  

Night's Black Agents: A breakaway Conspiracy node has been working on its own project. This Node thinks Soviet-era futurism is the key to an important Conspiracy goal, but the higher levels of the Conspiracy disagree and have, until now, quashed all investigation along these lines. The Node thinks it knows better than the higher-ups, and has funded a low-level Facility to carry out test work. All this is very much off-book, and the Node hoped nobody would ever find out about it before the Node was ready to unveil its triumph. In a shocking turn of events that surprises nobody except those in charge of the Node, someone did find out. They leaked. Now all kinds of people are taking an interest, from Putin's Russia to the agents, and possibly other government-sponsored anti-vampire programs. The Node wants to clean up the Facility before anyone finds it, but the scientist in charge just won't quit despite all the red warning lights and alarms. It's a race against time to get any useful data from the project before wetworks teams move in.  

Enjoy!