Showing posts with label The Bar. Show all posts
Showing posts with label The Bar. Show all posts

Sunday, 21 April 2024

The Bull (We All Met At An Inn)

It's the perennial bugbear. The cliche to end all RPG cliches. The adventuring party has to meet somewhere. Why not an inn?

What would make it more interesting? 

It's your local. Nameless tavern number 368 in a life full of nameless taverns is not a good start. What if you and your mates have been coming here all your lives? What if you have history with this place?


The Bar, dir Álex de la Iglesia

So how does this work in practice?

Assumptions: Night's Black Agents, starting locale London, small Edom (as per Field Manual p58), Supernatural variant, and whether it's Thriller, Mirror or something else isn't relevant to this discussion. 

I posted the clip for two reasons: first, it's a brilliant film, go see. But second, just look at that bar. All those little details. I don't doubt for a minute I could walk into any one of a dozen different places in Madrid and find a bar exactly the same as that bar. It's the local spot on the corner. It's the place you walk by every day. If you didn't cross the threshold, you'd still know what you'd find if you went in there because it's no different than a dozen others. It's a bar.

And yet ...

The Bull

East End boozer near Tower Hamlets Cemetery Park and on the edge of Limehouse, West India Docks, narrowly missed by Nazi bombs during the war and now a hangout for peculiar characters of all kinds.

Owned by: Ex-IRA (silent partner).

Publican of record: Charlie Brown (not the Charlie Brown), someone who everybody knows. The police may or may not realize he's a front for the Ex-IRA. Edom certainly knows.

The Brewer: Bowman Brewery, vans coming and going at odd hours.

Watched by EDOM via Maggie Canter, Church Scavenger (p96 Field Manual).

Four Things:
  • The telly’s constantly on the go, showing football at all hours of the day and night. There’s usually half a dozen faces paying it attention. Sometimes the same half a dozen, day in, day out.
  • The upper level ballroom used to be a second bar but that’s been closed for donkey’s years, used for storage and the like. The Ex-IRA’s pals sometimes meet up here.
  • There’s a back way out not many people know about. It leads into a smelly little alley that runs along the cemetery wall; someone athletic could scale over the wall and get into the cemetery.
  • FOURTH THING
The Fourth Thing will depend on what variant you shoot for. In this example I'm shooting for Supernatural: vampires are the result of magical or other supernatural activities on Earth; spirits, ghosts, witchcraft and the like. This can be a broad canvas, but I shall shoot for:

  • Some say the old black and white photos framed on the wall have peculiar properties. You think it's all a load of crap, but there's no denying some of those photies are creepy as hell. Why does it always feel like the people in those pictures are looking right at you?
OK, so that's the bare bones. This is the adventure hub. It's where the characters initially gather. I see this as a kind of Kingsman variant, where the characters start off as dumb kids messing about. Of course, they don't know what's hanging around in Tower Hamlets Cemetery which, conveniently for plot, is right next door.



So what will this hub have?

Well, it will have surroundings. There will be neighbors. There's that convenient cemetery, and Limehouse not far off. It will have history. It will have rival groups seeking to extend their influence over it, and those rival groups don't necessarily have anything to do with the Conspiracy.

Finally, it will have Plot Function. There's something about it that is necessary, perhaps vital, for ongoing plot. 

This week let's talk about the neighbors.

I've mentioned the Building before: that area in which you, as GM, expects plot to happen. For plot to happen, the GM needs to populate the Building, either with people or events with which the players can interact. 

That's all the neighbors are. They're part of the Building. These are locations where you, the GM, expect plot to happen. That doesn't mean they're all mandatory, that the characters absolutely have to interact with each and every one of them. What it means is, you, the GM, have options. Plot can happen in any of these places and, if you give yourself enough options, you'll never be flailing around wondering what the hell to do next because there will always be somewhere to go, something to do.

I'm just going to discuss a few options this week but always remember, the more options you give yourself the less likely you'll find yourself down a plotless blind alley.

Cowden Wing Tzun (Martial Arts Academy on Cowden Lane)

Popular among women and a slightly older crowd, this academy is open all day and night. The owner, Stanley Ho, is a friend of the Ex-IRA and occasionally does small jobs for Maggie Canter.

Four Things:
  • The building was a funeral parlor in the 1900s-1930s and still has a large yard with what would have been a carriage stable back in the day and is now a tumbledown garage.
  • Stanley Ho lives in rooms above the academy but his lifestyle is very Spartan; he seems to think that owning things is bad.
  • Gym Rats know it as a prime place for finding students out on the prowl, wandering out of their comfort zone.
  • FOURTH THING: Some say the carriage stable is haunted by a black carriage that wanders the streets at the dead of night. If you see it, pray it doesn't stop; it might be stopping to collect you.
Michael Townshend Memorial Statue

Made in 1954 by Avant-garde sculptor Townshend in memorial of an ARP warden who died trying to save children from a burning building. This is an abstract work that, to look at, resembles a pipe cleaner gone wrong. It stands close to one of the entrances of Tower Hamlets Cemetery Park.

Four Things:

  • There’s a persistent story that the statue or the immediate area of the statue is haunted by the ghosts of the children who died.
  • The Feral Child Vampire (p191 main book) likes to hang out here and can often be found nearby.
  • The street immediately in front of the statue is an accident black spot; rare is the month when someone isn’t sprawled bloodily in front of it. Bike accidents are particularly common.
  • FOURTH THING: never, ever touch the black bike. If you see it chained up to the Memorial Statue railing, run.
Tower Hamlets Cemetery Park

Also known as Bow Cemetery, Tower Hamlets opened in 1841 and closed for burials in 1966. Tower Hamlets Cemetery Park today encompasses the original historic cemetery, bounded by historic walls, and additional pockets of land including "Scrapyard Meadow" and the Ackroyd Drive Greenlink. The overall site is today celebrated as Site of Metropolitan Importance for Nature and Conservation.

Four Things:

  • The Feral Child Vampire lives here and hunts here; the police know that assault victims turn up in the cemetery from time to time but haven’t made the connection.
  • Victims of the Bethnal Green wartime disaster (173 dead) are buried here and the Feral Child Vampire sometimes uses their graves as a resting place.
  • Scrapyard Meadow used to be housing until it was bombed flat and some say the house returns every so often; there’s a ghost hunting society spreading that rumor and investigating the site.
  • FOURTH THING: The Man In Uniform is sometimes seen near Scrapyard Meadow. He looks official but a little old-fashioned, and whenever he's seen there's the persistent smell of burning, and scorched flesh.
Let's talk about this a little more. 

It should be obvious that I'm borrowing from reality to make this work. There really is a Tower Hamlets Cemetery, and it does have a Scrapyard Meadow. That much is true. Michael Townshend and the ARP warden story is completely invented. I ran a quick Google to see if there really is a Cowden Lane in that part of London and to my knowledge there isn't, so pop, there you go. The Feral Child Vampire officially hangs around in Kingstead, but ... well, Tower Hamlets is more plot-convenient.

Point being, you don't have to have an encyclopedic knowledge of London to invent a London that suits your purposes. You need to know just enough to invent a Building, and from that Building plot flows.

Think about it for a moment. Never mind what's in the actual London. What might you expect to find in any city, whether London or somewhere else?

  • Public telephones. Bust, yes. But most places still have the spots where they've been. They just haven't bothered to remove them. The UK famously had its red box, and of course there is the Tardis box.
  • Blind Alleys. Or narrow alleys, or closed-off-by-construction alleys, or any variant inbetween.
  • Peculiar public monuments. That's how I got to Townshend but really, every city or town of size has some odd little statue or stone up remembering [insert peculiar historical fact here].
  • Places that were used for something else once but have since been converted to new uses or left to rot. London's best example of this is probably Canary Wharf, which used to be shipping and docks and is now money and banks. You can still find bits of the old Canary Wharf, if you look hard enough. 
  • Parks. Not just the big or famous ones, but lots of little parks with iron bars and sturdy gates. Perhaps this one is owned by the city. Perhaps it's owned by the neighbors. Perhaps nobody knows who owns it ... or who plays there after dark.
  • Markets. London has more markets than you think. New York has markets. Washington DC has markets. Paris, Lille, Brussels, Berlin - markets, markets, markets.  
That's just off the top of my head. I'm sure you can think of more. Point being, all these are, or can be, part of the Building. 

It's up to you. It's your Building.

Next week: the History.

Sunday, 30 June 2019

Go See This Now - Heists, Crime, Horror, Food & Booze (Netflix)

I've been bingeing these, and you should too.

La Casa de Papel is brilliant, intelligent, meticulously plotted, with some incredible set pieces and a climax to set your teeth on edge. Eight small-time crooks break into the Royal Mint of Spain, but they get caught halfway through the heist and are besieged for over a week. Except it wasn't really a heist, and the siege is all part of the plan. Night's Black Agents directors and players need to have this in their lives. Why am I singing its praises again? Because Season Three is coming soon, and it would be a terrible, terrible shame not to see the first two seasons before Three's July debut.



The Bar, another Spanish shocker from cult director Alejandro de la Iglesia, is a much more claustrophobic comic horror piece. A group of strangers are trapped in a small hole-in-the-wall boozer, when a mad gunman opens fire. One customer's dropped with a headshot, and everyone wonders who's next to get got. But wait! Why are the streets completely deserted? Was it really some crazed sniper, or is this all part of some government plot? Standout performance award goes to Jaime Ordonez as Israel, who spends the entire film chewing the scenery and spitting chunks of it all over the floor.



Unit 42 is a Belgian cop drama, about cyber crimes. Widower and father of three Sam Leroy is parachuted in as the new head of the unit, and must find his feet while keeping his fractious team focused on their job. For once, a police procedural that doesn't treat computer crime like some alien sci-fi looney bin, though it does wear its sci-fi credentials proudly. Hence 42, as in the Meaning of Life. I like that it remembers corpses stink, and aren't pleasant to look at. The first season touches on Anonymous, ISIS and other topics ripped from the headlines, but never buries itself in bullshit. YouTube only has an English dub trailer and several non-subbed French trailers, and I shan't inflict the English dub on you.

I like it best for its subtle character details. Example: the boss' boss, a character who only appears occasionally, keeps goldfish and plants in her office. She's absolutely fatal, black thumb personified, and everything she touches dies. In another series there'd be long speeches about her inability. In this, we just see her harried expression as she brings another container of dead goldfish to the toilet for a solemn burial.

Again, highly recommended to Night's Black Agents Directors and players alike.



Charite At War is a second world war epic, about the Charite Hospital in Berlin. The doctors, nurses and patients have to survive a city under siege, threatened by aerial bombardment, Russians at the door, and cornered Nazis making a final stand. The narrative starts in 1943 and goes to the end of the war, all in six episodes. Fair warning: eugenics and experimentation on children both feature significantly.

I like it best for its characters, but I was struck by its intelligent use of wartime footage to flesh out its world. Every so often you'd see brief glimpses of Berlin as it was, then Berlin as it became, after the bombs dropped. It made the narrative much larger, even compelling.



Tokyo Stories: Midnight Diner is my chillax series. When the day's gone on too long, it's always a pleasure to sink back into this cheerful, slice-of-life narrative. Each day, after midnight, the Diner opens, for people who can't bear to go home. The Master has a limited menu, but offers to cook anything his customers want, so long as he has the ingredients. The Diner becomes a story hub, as each of the customers take it in turn to have some kind of crisis, which can only be solved at the Diner's counter. Slightly saccharine and very Japanese, in the same way that Studio Ghibli films are very Japanese; nostalgic, elegiac, sentimental.

Plus, free recipe with every episode. Can't beat that!


Finally, Office, a Korean horror film from 2015. Family man Kim Byong-gook goes to the office day in, day out, never deviating, never relaxing. One day he murders his entire family, then disappears. Where did he go? Why did he do it? Why do security cameras record him going back to the office one more time, but there's no footage of him leaving?

Freaky as hell, very psychological. Winner of the 2015 Camera d'Or at Cannes. I'm not saying much about it because I don't want to spoil, but trust me when I say, it delivers the goods in the craziest way imaginable.

Enjoy!