Showing posts with label Public House. Show all posts
Showing posts with label Public House. Show all posts

Sunday, 5 July 2026

The End of an Era - Sam Smiths (NBA)

Well.

I come to bury Caesar not to praise him, I suppose, since by all accounts Humphrey Smith is someone I would not get on with, had I met him.

He did run a damn good chain of pubs, mind.

You'll know them if you've ever been in one. Sam Smiths pubs (Samuel being the Smith who inherited the chain back in the 1880s and made it what it is) are unique. They serve their own stuff, exclusively. No televisions, no mobile phones, loud noises and swearing discouraged. Often the pub is in a listed (or at least architecturally interesting) building or has a storied history. 

The Cheshire Cheese, for instance, is one of my favorite places in London, It's Fleet Street's pub. Generations of journos have gotten quietly pickled there. It turns up in A Tale of Two Cities.  Dr. Johnson, Mark Twain, Voltaire, Tennyson, Sir Arthur Conan Doyle - they've all stood at that bar. 

Since this is a family-owned concern and since there are still Smiths in the mix I'm going to cross my fingers and say that the brewery will survive. Whether the children will take the same personal interest their father did in the business is an open question. My understanding is that the old fellow used to haunt his pubs like some kind of roving specter. He was not above closing pubs down if something displeased him, and he could be displeased by, say, social media posts. Which seems ... petty. A bit unchristian. 

Grinchian. 

Once shut, Sam Smiths tend to stay shut. After all, the brewery owns the building. It can do as it likes with its property. 

Who knows what the future will bring? A breath of fresh air, a change in ownership, something else? I may be in the UK again soon, unexpectedly, and if so will try to stop by a Sam Smiths before I fly home.

From a roleplay perspective, having a location that remains essentially the same over decades, centuries, is a useful tool. Particularly if it's as unique and identifiable as a Sam Smith's. You can't mistake those for anything other than they are. No TV, no swearing, no socials - it's almost the antithesis of a modern pub. 

From Wikipedia:

Many have frosted windows and stained glass decorations. The interiors often have either brown or beige painted walls, or elaborate wall paper. Some have notable interiors such as the Crown Inn in Wetherby which has furniture by Robert Thompson or the Princess Louise in High Holborn with booths around the bar. Many of the pubs owned by the company, including many that it has acquired since the 1970s, are empty

Speaking personally I can recommend the Princess Louise. Been there many a time. Very cozy place. 

Let's add some RPG elements and say we're talking about The Bull, an East End boozer I mentioned before in connection with NBA:

East End boozer near Tower Hamlets Cemetery Park and on the edge of Limehouse, West India Docks, narrowly missed by Nazi bombs during the war and now a hangout for peculiar characters of all kinds.

Owned by: Ex-IRA (silent partner). 

Publican of record: Charlie Brown (not the Charlie Brown), someone who everybody knows. The police may or may not realize he's a front for the Ex-IRA. Edom certainly knows. 

The Brewer: Bowman Brewery, vans coming and going at odd hours. 

Watched by EDOM via Maggie Canter, Church Scavenger (p96 Field Manual). 

In this version, Bowman Brewery is a stand-in for Sam Smiths. Which means the Bull is like many another Sam Smiths pub. It lacks modern features, has no telly, no fruit machines, swearing is discouraged and the publican lives in fear of that fateful day when a beady-eyed old man walks in the door. 

If Sam Smiths aka Bowman owns the place then, logically, the ex-IRA doesn't. He's very much a silent partner of Charlie's. He helped Charlie Brown out of a hole a few years back and now the publican serves two masters. He owes Bowman his job and livelihood; he owes the ex-IRA everything else. Bit of a tightrope walk, that. 

Incidentally, this is the kind of thing I think of as quintessentially English. Not rolling countryside or fish and chips; this kind of my-way-or-the-highway thinking, where cutting off your nose to spite your face is standard practice.

New Face

Charlie Brown has a problem. One he can't reach out to his silent partner about, one he dare not talk to Bowman's about, but a problem nonetheless.

There's a new face at the pub. 

This is a regular's pub; new faces stand out at the Bull. This one's been coming by once a week, every week, for about a month. Charlie knows them well enough to start pouring out the beer as soon as they walk in the door. 

Here's the thing: whoever this new face is, they're not new. At least, not new to the Bull. 

Charlie first became aware of this when he noticed a photo up on the wall. It's the same old thing Charlie's walked past once a day every day for his entire working life, without paying the slightest mind. Today he glanced at it, then took a closer look. 

There they are. The new face. One of a celebratory group, back in the 1970s. 

They haven't aged a day.

Perhaps Charlie can persuade someone to help him explain his dilemma?

Option One: A Misunderstanding 

They're not the person in the photo. They're the child of, who happens to look exactly like. Except this isn't a coincidence. The new face is looking for more information about bartender Duncan MacNeil, arrested in the 1970s in connection with a string of slasher murders in the area. MacNeil killed himself before trial. The new face is convinced MacNeil wasn't the killer, that the killer still lives, and is one of the Bull's regulars. Are they right? If so, who?

Option Two: Poor Lighting  

The lights either don’t work properly or are being interfered with in some way. Lights are seen on when they shouldn’t be and flicker off without warning. Tradition has it that this is ‘the spook’ monkeying with the electrics. Funny thing; this has been happening more and more often now the new face has shown up. In fact, the only reason Charlie noticed the photo is because the lights happened to go just as he was walking by, and the picture caught the reflected light - or at least, that's how Charlie explains that odd glow. What connection has the new face with the spook?

Option Three: Dead Man Walking

The new face is supernaturally inclined, either a Renfield or something of similar power level, and is here on a mission from one of the campaign's third parties (e.g. the Alraune). Perhaps it's some kind of diplomatic gesture, perhaps it's enemy action. Either way, the Bull has become the center of everyone's attention. The new face isn't the only one in that photograph who's about to come back for a return visit, but if the characters don't figure out why then things could get very messy.

That's it for this week!

Sunday, 4 October 2020

Dirty Dick's (Forgotten London)

Until it was remodeled in the 1980s, Dirty Dick's Pub in Bishopsgate, (East End/City of London), was covered in cobwebs, filth, and long-dead mummified cats and rats. There was one cat in particular that visitors were encouraged to stroke for good luck, and it was fitted with a spring so that it leaped when touched. Fun times were had by all, I'm sure.

Allegedly the pub got its memorabilia from the estate of eighteenth-century eccentric Nathaniel Bentley, who was to marry his sweetheart - but she died on the wedding day. Heartbroken, he refused to leave his rooms and when he died fifty years later he was cocooned in muck. Apparently he was very fond of cats and when one of his pets died he refused to bury it, letting it mummify in his collection instead. The pub got its pick of the best bits and carried on the tradition in Dick's memory.

There is an alternative version of this story. From the History of Signboards (1866):

The name of Dirty Dick, which graces a public-house in Bishopsgate Without, was transferred to those spirit stores from the once famous Dirty Warehouse formerly in Leadenhall Street, a hardware shop kept in the end of the last century by Richard Bentley, alias Dirty Dick, in which premises, until about fifteen or twenty years ago, the signboard of the original shop was still to be seen in the window. Bentley was an eccentric character, the son of an opulent merchant, who kept his carriage and lived in great style. In his early life he was one of the beaux in Paris, was presented at the court of Louis XVI., and enjoyed the reputation of being the handsomest and best dressed Englishman at that time in the capital of France. On his return to London he became a new, though not a better, man. Brooms, mops, and brushes were rigorously proscribed from his shop; all order was abolished, jewellery and hardware were carelessly thrown together, covered by the same shroud of undisturbed dust. So they remained for more than forty years, when he relinquished business in 1804. The outside of his house was as dirty as the inside, to the great annoyance of his neighbours, who repeatedly offered Bentley to have it cleaned, painted, and repaired at their expense; but he would not hear of this, for his dirt had given him celebrity, and his house was known in the Levant, and the East and West Indies, by no other denomination than the “Dirty Warehouse in Leadenhall Street.” The appearance of his premises is thus described by a contemporary:—

“Who but has seen, (if he can see at all,) ‘Twixt Aldgate’s well-known pump and Leadenhall, A curious hardware shop, in generall full Of wares from Birmingham and Pontipool! Begrimed with dirt, behold its ample front, With thirty years’ collected filth upon’t; In festoon’d cobwebs pendant o’er the door, While boxes, bales, and trunks are strew’d around the floor. ....... Behold how whistling winds and driving rain Gain free admission at each broken pane, Safe when the dingy tenant keeps them out, With urn or tray, knife-case or dirty clout! Here snuffers, waiters, patent screws for corks, There castors, cardracks, cheesetrays, knives and forks; There empty cases piled in heaps on high, There packthread, papers, rope, in wild disorder lie.” &c.&c.&c.

The present Dirty Dick is a small public-house, or rather a tap of a wholesale wine and spirit business in Bishopsgate Street Without. [note: that means it's on the East End side of the Bishopsgate border, between City of London and East End,] It has all the appearance of one of those establishments that started up in the wake of the army at Varna and Balaclava, or at newly-discovered gold-diggings. A warehouse or barn without floorboards; a low ceiling, with cobweb festoons dangling from the black rafters; a pewter bar battered and dirty, floating with beer; numberless gas-pipes, tied anyhow along the struts and posts, to conduct the spirits from the barrels to the taps; sample phials and labelled bottles of wine and spirits on shelves,—everything covered with virgin dust and cobweb,—indeed, a place that would set the whole Dutch nation frantic.

Yet, though it has been observed that cleanliness of the body is conducive to cleanliness of the soul, and vice versa, the regulations of this dirty establishment, (hung up in a conspicuous place,) are more moral than those of the cleaner gin-palaces,—as, for instance:—“No man can be served twice.” “No person to be served if in the least intoxicated.” “No improper language permitted.” “No smoking permitted;” whilst the last request, for fear of this charming place tempting customers to lounge about, says, “Our shop being small, difficulty occasionally arises in supplying the customers, who will greatly oblige by bearing in mind the good old maxim:—

‘When you are in a place of business, Transact your business And go about your business.’”

The great thing about Dirty Dick's, from a gaming perspective, is that it covers a wide range of possibilities, from Victorian to Call to Trail to Bookhounds to Dracula Dossier, or Esoterrorists. Who knows what secrets lie under a pall of ancient dust? Mind you, I can't help but have sympathy for the no smoking rule - imagine what would happen if that place caught fire! You wouldn't have time to blink before the whole thing went up like Guy Fawkes, and good luck finding an emergency exit. 

It must have been interesting trying to justify all that to the Liquor Licensing Board and whichever body handled fire safety - probably the local council, in the 1980s. Still, for it to survive for more than a century argues it must have been profitable; not a gold mine, I suspect, but it paid its way.

Technically there's still a Dirty Dick's in London but somehow I don't think it has the charm of the original. It does claim to have some relics of the old pub kept under glass, which extends the plot life of this location into the 21st century. This PubWiki has some photos of the old Dirty Dick's, but not that many shots of the interior which seems a shame. 

What kind of stories can be told with a backdrop like this? Trail? Bookhounds? Dracula Dossier? 

There's one obvious story that can be told in any setting: the McGuffin. Somewhere in that pile of God knows what is a relic, weapon or other item that is critical to [insert plot here.] Someone thought it would be a good idea to hide it in plain sight, and it can be difficult to find a specific tree in a forest. 


So they squirreled it away in Dirty Dick's, perhaps when it was still a warehouse. Naturally whoever it was wouldn't leave it unguarded, but as to what or who that guard is ... if it's a Mythos entity of some description then Dust or Rat Things seem logical choices. It could also be someone like the Enigmatic Monsignor (Dracula Dossier) - in a Protestant country that's historically been very anti-Catholic for centuries, somewhere like Dirty Dick's might seem an attractive hiding place for a Catholic relic. It is Bishopsgate, after all, and Bishopsgate Without is home to some of London's ancient churches, as well as the old Bedlam hospital; plenty of story fodder there. Or some ex-Edom bigwig like the Boffin might have camouflaged something in his favorite drinking hole. It could even be a fake McGuffin, a ruse planted to attract the unwary.

Trail is technically a 1930s setting but there's nothing in its mechanics that prevents you from playing in the late Victorian period; you wouldn't even have to change the skill list, beyond making a note that Driving applies to horse and carriage. Though if the characters want to be one of the first to drive a car Frederick Bremer and Frederick Lanchester are making them in the 1890s. Dirty Dick's could also be a good Yellow King backdrop. As for what kind of story you'd tell in a Victorian setting, why, a ghost story, of course. Why waste all those cobwebs? The darn thing's practically screaming Gothic. Mummified cats! Need I say more? 

Dirty Dick's could be a good location for a time travel story. Your Trail investigators find, say, an iPhone buried in the other rubbish, and try to work out how it got there. Is there some strange Yithian device at Dirty Dick's that's inadvertently pulling in items from other time periods? Alternatively are Ythians or Mi-Go secretly operating Dirty Dick's, using its well-known squalor as an excuse for why everything seems just a little odd? Is that mummified cat crouched atop a brain case - and just how mummified is it, really? Or one of the vampire types that play with reality could be using Dirty Dick's as a kind of interstitial safe house - an alien stone hidden amongst the cobwebs fractures space and time while spreading its vampiric influence across London. 

Or Dirty Dick's could be a cult node, disguising its malign influence as an innocent, if eccentric, public house. With a name like Dirty Dick's (note - don't Google, unless you enjoy watching folks doing unspeakable things) this seems like the perfect place for Bookhounds' Keirecheires, but it could as easily be somewhere for the Brotherhood of the Black Pharaoh or the Witch Cult to hang out. After all, in its heyday Dirty Dick's warehouse was known across the empire; a globe-trotting organization like the Brotherhood might have snapped it up as a London base for its activities ages ago. Or a more local organization like the Witch Cult might be hiding a Dark Grail or some other artefact amongst the other rubbish, to be used in strange ceremonies.

Dirty Dick's could be a gateway to other places as well as other times. Where better to hide a Gate to the Dreamlands, the Library of Celano or some other mystic haven? There's a reason why Dick's is dirty and it has nothing to do with branding; the best way to hide magical chaos is under a grimy pile of mundane chaos. It could even be a means of passage from Earth to other worlds - Eversink, for example. Imagine vanishing behind a cobwebbed barrel only to reappear in another version of Dirty Dick's, in a different reality altogether.

Megapolisomancy might use Dirty Dick's as a kind of landmine, or it might already have been used as a landmine and exploded, hence its current condition. It's no longer really part of the city and can't be used as an anchor, but if you get too close your Magick might be scrambled. Just as a radioactive device leaves radiation behind so too do powerful Megapolisomantic activities leave marks of their passing, like cancers growing in the body politic. Maybe Dirty Dick's is spreading its filth across Bishopsgate, and maybe it's thanks to some protective working placed in the long-ago that it hasn't already spread beyond Dirty Dick's. Of course, if some foolish investigators look too close they might upset that delicate working ...

Enjoy!

  

Sunday, 10 January 2016

Forgotten London: The Pub (Trail of Cthulhu, Bookhounds of London, Night's Black Agents)

'"What do you mean, forgotten?" I hear you ask. "There are pubs all over the place! Why only last night I drank myself stupid at the Dog and Phuc, the new Vietnamese gastropub on the corner. Surely you're mistaken!"

Yes, there are pubs in London. Quite a few of them in fact, but most if not all of them aren't pubs as someone drinking during the 1930s would have known the breed. Let's talk about some of the differences.

Most of the information I have on this subject comes from The English Pub, by Peter Haydon. 

Before the 1890s the pub was a very different animal. Each public house was an independent, owned by the same person who operated it. Each owner could buy beer from whoever he or she liked, and it was very common for pubs to brew their own beer on the premises. Each pub had its own character, no two being quite alike. The owner decided the style, and that meant a riot of differences, of color, of idiosyncrasy. There were also many more breweries active then than there are now, ensuring that there was plenty of choice in what you drank.

However by 1890 the economy was getting softer, and breweries were finding it much more difficult to make a living. In 1899 the bottom dropped out of the market altogether. Breweries went to the knacker's yard, selling their stock and property at bargain rates. People stopped building pubs. What was the point, after all? Nobody was going to invest money in a failing venture.

In 1890, for instance, there were 11,322 independent breweries operating throughout England. By 1900, there were only 6,420. The number of pubs that brewed on the premises also sharply reduced over the same period, from 12,417 in 1880 to 1,447 in 1914.

This didn't just mean financial ruin. It also meant that, if you intended to survive these apocalyptic times, you had to be smarter, more ruthless, and more efficient than your competition. You had to dominate your market. Northern breweries were the first to realize this, and they began buying up pubs left and right, claiming the market by claiming the supply chain. Then everyone else wanted to get in on the act, and before long the breweries went into a pub-buying frenzy.

This led in turn to a sudden spike in pub construction. Not so much in new pubs - those were still a drug on the market - but in refurbishing the existing ones. Look at it from the owner's point of view. You know the brewers are going to be knocking on everyone's door. Unless you're addicted to independence, and poverty, you want to sell, and for the best possible price. You need to convince the brewers that your pub is the very best in the locality, with plenty of thirsty customers. Which pub is the best? Why, the largest pub, of course. Does your pub really need a ballroom that can seat two hundred? Who the hell cares; the brewer's some damn silly Northerner who doesn't know the London market, and if you have that ballroom, the brewer will think you have the drinkers to go with it.

This is when we start seeing innovations like the Saloon Bar, the Public Bar, and a separate tap room. It's all space, and the fancier a place looks, the more likely it is that the buyer will pay top dollar. Do you have snugs, little hole-in-the-wall spots sealed off by frosted glass and wooden walls, so your drinkers can enjoy themselves in privacy? That's money in the bank. Do you have a cheaply furnished public bar for the plebs to get drunk in, and a more elegantly appointed saloon bar for those prepared to pay a little extra? That's money in the bank.

So down come the brewers and buy the publicans out. By the 1920s there are very few independents left, still fewer by the 1930s. However the grass isn't always greener on the other side. Those publicans within the brewery system are living in what amounts to indentured servitude. They owe everything to the brewer, from the beer in the cellars to the carpets on the floor, and the brewers make very sure the landlords will never get out from under that mountain of debt. After all, if they did, they might want their independence again, and that would never do.

George Orwell says as much in his essay The Clink, about an unsuccessful attempt to get thrown in prison. He spends a short time in a police court cell, where he meets, among others, a disgraced 'guv'nor.'

The florid, smart man was, it appeared, a public house guv'nor (it is a sign of how utterly the London publicans are in the claw of the brewers that they are always referred to as guv'nors, not landlords, being, in fact, no better than employees), & had embezzled the Christmas Club money. As usual, he was head over heels in debt to the brewers, and no doubt had taken some of the money in hopes of backing a winner ... the magistrates are hard on these cases - he did in fact, get four months later in the day. He was ruined for life, of course. The brewers would file bankruptcy proceedings and sell his stock and furniture, and he would never be given a pub license again.

Because the brewers own the pub, they can order things as they like. By the 1930s, this becomes a damage limitation exercise. The powers that be, which in the 1930s meant the educated middle to upper classes, have a down on pubs. They promote vice, distract the workers from their jobs, and generally are a haven for criminals. All those private little snugs, saloon bars and so forth; how is a constable supposed to police a place, if he can't see everything that's going on as soon as he walks in the door?

So the brewers bring in their in-house architects for yet another round of pub refurbishments. This time it isn't about money. It's about what we would now call branding, throwing out the old and replacing it with new. The same old new every time, in fact. After all, why go to all the trouble of coming up with a different design for each location, when you can use the same design for all of them?

However since this was very much the governing classes dictating to the governed, the 1930s designs were about creating pubs that the governing classes would like to drink in. Not that they ever would, of course. "It is all to the good that some of England's public houses should be reformed, reconditioned or improved, and made fit and decent places for refreshment and recreation of the people," said a Temperance advocate. 

This led to, among other things, an increase in the number of workingmen's clubs. In 1905 there were less than 7,000 clubs altogether; by 1935 there were well over 15,000, with a combined membership of half a million. The pubs were no longer independent, but the clubs were. They could buy whatever beer they liked, and decorate the place as they pleased. But while this may have been wonderful for the working classes, it meant that the pubs started losing customers, further contributing to an already weakened pub market.

It also led to an interesting innovation: the death of pub signs. In days gone by each pub needed an innovative and eye-catching sign, not just because its customers probably couldn't read, but also because a good sign is a form of advertising. People can say "go to the Swan, you'll never get a better pint," and everyone will know what and more importantly where the Swan is, by the lovingly decorated signage which may or may not actually be a carved Swan. However that only advertises the pub. It does not advertise the brewer, and by the 1930s it had become very important that people know the Swan, for example, is part of Fuller's, or Adnam's, or Theakston's. So the elaborate signage went on the scrapheap, replaced by signboards on the side of the building that said not only what the pub was called, but also which brewer owned it. So the drinker knows that, if he likes Fuller's or can't stand Adnam's, that he'd better go to or avoid the pubs that brewer owns.

Meanwhile the brewers began eating themselves alive. The last time the market went downhill, the brewers that survived did so because they bought up the pubs. Now there were no more pubs to buy, and the only way to stay competitive in a vicious market was to make sure there was as little competition as possible. In previous years brewery takeovers had fueled expansion, but by the 1930s they were the only way to keep the remaining breweries alive.  

So in your game, what does this mean?

It means the pub is always changing. If there's a rickety Victorian glamour palace at the corner, complete with snugs and saloon bars, it's under threat. If there's an actual independent pub in the neighborhood, it's practically the alcoholic equivalent of a unicorn, on the brink of utter extinction. No doubt the owner is being besieged by the brewers night and day, but old Charlie would never sell out. His thieving son Archie, on the other hand ... Meanwhile the dear old pub of yesteryear, with its original features and Victorian touches, could be gutted at any moment, to be replaced by fake Victoriana and horse brasses. The brewer's in complete control, until the brewer collapses under a mountain of debt, leaving confusion and chaos in its wake.

Remember, the pub is the center of the community's life. There's a reason why so many people have tried to control it over the years, from the brewers to the coppers to the blue-nosed temperance advocates who want everything to be clean-cut, British and manly. This is, after the church, the place where everyone goes. Think what it means, for example, to operate a Christmas Club, as Orwell's guv'nor did. It means you have hundreds of people coming in all the year round, contributing their pennies and shillings to the fund. It means you have regulars.

From your characters' perspective, it may be all about class. Are your Bookhounds hoping to claw their way to the upper reaches of the class system? Then you'll never see them in the public bar; rubbing shoulders with the ho-polloi is the last thing they'd want to do. Except if there's money in it, of course. At the same time the shop workers are either in the public bar or the workingmen's club on the corner, breathing fire and revolution, and voting Labour. Drinking in the right place shows where you consider yourself to be, in the scheme of things. Or where you would like to be.

Moreover people tend to congregate in the same pub, often for generations. If your pub happens to be on Fleet Street, as the Cheshire Cheese is, then it has been a newsman's haunt for many, many years, well known to literary men. So if your characters want to find a particular author, or newspaper editor, their best bet is to haunt the Cheese and wait for that person to come in. It'd be a Streetwise spend to work out which pub the person they want to see is most likely to go to. Where do the Radicals hang out? The Toshers? The medical men, the lawyers, the banker's clerks? Each group has a pub that it prefers to go to, and if the characters want to catch up with a particular person, they need to know which pub they go to.

Or say you want to play on a place's historic links. Going back to the Cheese again - an excellent pub, by the way, well worth a visit for the atmosphere alone, and Samuel Smith's does a good bitter too - there's its links with important figures like Dickens, its potential history as a brothel, and the alleged bones of murdered babies on display, all to play with.

This is a history that could be repeated again and again, in a time-spanning campaign. Something like the Dracula Dossier, for example, could feature repeated visits to the same pub over many decades, if not generations of spies. Say for the sake of discussion that the Cheshire Cheese is a meeting place for Edom in the 1890s. There's no reason why it couldn't have hosted many such meetings over the years, and feature in stories set in the 1940s, 1970s or current day. After all, the pub's still there, almost unchanging, over all that time.

As a closer, here's a brief scenario idea, suitable for Trail or Bookhounds.

The Unicorn is a pub of long standing in Blackfriar's, on Queen Victoria's Street, not far from the church of St-Andrew-by-the-Wardrobe and Blackfriar's Train and Tube station. It has links of long standing with the Worshipful Society of Apocatheries, one of the twelve great livery companies of London.  Opiferque Per Orbem Dicor and a golden unicorn has been its signage for as long as anyone can remember; both the motto - throughout the world I am called the bringer of help - and the unicorn are used by the Worshipful Society. Medical men and members of the Society frequently call on the Unicorn; you can often find the best surgeons and doctors in London enjoying a pint in the saloon.

One of its prize possession is a poem alleged to be the work of John Keats, though its authorship is disputed. Keats is known to have been an Apocathery, and it's thought that the poem was a gift to the daughter of the pub's then owner. Signed only with a K, the framed original, To A Friend, hangs in the saloon bar. 

The Unicorn is owned by the Brocklebury Brewery, Yorks, and the owners are contemplating a complete refurb. Out with the old, in with the new, and that includes the ancient signage and the alleged Keats. Then the accidents start happening; the architect, the architect's business partner, and two builders die, one after the other, each after visiting the Unicorn. Meanwhile the guv'nor's losing sleep; something's haunting the place, he claims, something that glistens black as midnight, and the strange tittering noise it makes is more than he can stand ...

Enjoy!