Showing posts with label Outside Xbox. Show all posts
Showing posts with label Outside Xbox. Show all posts

Sunday, 12 December 2021

Montague James and the Hounds (Bookhounds of London)

I did say we'd be back to normal this week.

I expect most of you have heard of M.R. James, academic, antiquarian and author of some of the finest ghost stories ever published. For those who haven't, there's plenty of chances to rectify that deficiency; you can even get the books for free on Gutenberg, and there are any number of people doing readings of his work on podcasts and YouTube. OutsideXbox's Luke Westaway is quite good at it, if you have an hour or so to spare. Christopher Lee is even better, but his stuff can be difficult to find.


M.R. James originally created these stories as live performances for his friends at Christmas, a tradition that goes back a long, long way but is probably best remembered through Dickens' Christmas Carol. James then published them to great acclaim, and enjoys the best distinction a writer could hope for; his work is still in print almost a century after his death.

This time out I want to focus on two of his stories and talk about their Bookhounds implications. I shan't spoil. If you haven't read these stories please seek them out.

The first is Martin's Close, first published in 1911's More Ghost Stories.

Some few years back I was staying with the rector of a parish in the West, where the society to which I belong owns property. I was to go over some of this land: and, on the first morning of my visit, soon after breakfast, the estate carpenter and general handyman, John Hill, was announced as in readiness to accompany us. The rector asked which part of the parish we were to visit that morning. The estate map was produced, and when we had showed him our round, he put his finger on a particular spot. 'Don't forget,' he said, 'to ask John Hill about Martin's Close when you get there. I should like to hear what he tells you.' 'What ought he to tell us?' I said. 'I haven't the slightest idea,' said the rector, 'or, if that is not exactly true, it will do till lunch-time.' And here he was called away ...

It transpires there's not just a story, there's a criminal trial.

I made search in the more obvious places. The trial seemed to be nowhere reported. A newspaper of the time, and one or more news-letters, however, had some short notices, from which I learnt that, on the ground of local prejudice against the prisoner (he was described as a young gentleman of a good estate), the venue had been moved from Exeter to London; that Jeffreys had been the judge, and death the sentence, and that there had been some 'singular passages' in the evidence. Nothing further transpired till September of this year. A friend who knew me to be interested in Jeffreys then sent me a leaf torn out of a second-hand bookseller's catalogue with the entry: JEFFREYS, JUDGE: Interesting old MS. trial for murder, and so forth, from which I gathered, to my delight, that I could become possessed, for a very few shillings, of what seemed to be a verbatim report, in shorthand, of the Martin trial.

OK, let's talk about this.

Bookhounds - and horror games in general - sometimes treat manuscripts as though every single one of them's a Necronomicon, bound in human skin and dripping with evil. That's far from being so. People publish anything and everything. Most of it is rubbish. That's why the Hounds are always on the lookout for some unmemorable 18th century tat that they can rip apart and use the binding and papers for something more valuable. However, one man's rubbish is another man's gold. 

Here we have someone who's looking for the transcript of a trial. They can't find a copy anywhere, and it seems there may not be one. Yet by chance a transcript turns up in a second-hand bookseller's shop. It might have been that simple, but James adds an extra hurdle: the text is in the court reporter's shorthand, and not only that but a 17th century version of shorthand. The narrator has to find someone who can translate it so the narrator can have a copy typed out. It's a very neat touch that lends authenticity to the story, and doesn't take more than a sentence to describe.

The second piece is from Two Doctors, which first appears in A Thin Ghost And Others (1920).

It is a very common thing, in my experience, to find papers shut up in old books; but one of the rarest things to come across any such that are at all interesting. Still it does happen, and one should never destroy them unlooked at. Now it was a practice of mine before the war occasionally to buy old ledgers of which the paper was good, and which possessed a good many blank leaves, and to extract these and use them for my own notes and writings. One such I purchased for a small sum in 1911. It was tightly clasped, and its boards were warped by having for years been obliged to embrace a number of extraneous sheets. Three-quarters of this inserted matter had lost all vestige of importance for any living human being: one bundle had not. That it belonged to a lawyer is certain, for it is endorsed: The strangest case I have yet met, and bears initials, and an address in Gray's Inn. It is only materials for a case, and consists of statements by possible witnesses. The man who would have been the defendant or prisoner seems never to have appeared. The dossier is not complete, but, such as it is, it furnishes a riddle in which the supernatural appears to play a part. You must see what you can make of it.

Again, legal papers are the focus of the narrative, but look at how they're introduced. Not even as a manuscript; they're shoved into a ledger and forgotten about, until the narrator picks the ledger up for next to nothing. Three quarters of the inserted matter is useless, which is what's going to happen to the Hounds more often than not; all those bits and bobs they pick up in estate sales and so on, and most of it rubbish. Yet every so often there is something interesting 'and one should never destroy them unlooked at.'

So what can we extract from this?

1) Occult and by extension Mythos lore can appear anywhere.

2) Since Occult and Mythos lore is inextricably interwound with human history, it will appear everywhere, and that includes the most mundane of places. 

3) People publish all sorts of things, and while most of it is uninteresting rubbish you never know where you might find that next scrap of useful material.

4) In the 1930s and previous, people saved damn near everything. I couldn't tell you the last time I saw, never mind bought, a second-hand writing ledger in an antiquarian shop. Most of them barely had space for the books, never mind the not-quite-books. I doubt I'd find one at the Spreadeagle, and frankly if you can't find one there you can't find one anywhere.

With all that in mind:

A Peculiar Gazette

Back issues of old newspapers are often of interest to collectors; you never know when you'll find someone potty on the subject of , say, Huddersfield and desperate for new material. 

The Hounds find a bound collection of early 1800s publication The Star Gazette, best remembered for its series on the London Poor; they had a discount Mayhew on staff who liked writing social commentary but lacked academic rigor. The paper's been defunct since 1868, and the collection's a potential squiz.

There's a section towards the beginning of the collection that has some extra papers interspersed, and it becomes clear to anyone who examines the papers that they're about a scandal that was big in the 1830s: the Thevenot Abduction. 

A fortune-hunting 30-year-old bankrupt, Eustace Thevenot, wanted to marry into money, and did so by abducting 15-year-old textile heiress Devony Walker. He managed to spirit her away from her boarding school and then got her alone at the Thevenot family castle in Scotland, where he persuaded her that her father had consented to the marriage. The pair went from Scotland to Calais, but her outraged family tracked them down and prosecuted. Thevenot went to prison and died there. Devony, released from her marriage, had a short and unhappy life. She married again, and died in childbirth in her early 20s. 

Oral History, Occult or similar, 1 point spend: Devony's story has a peculiar postscript. She was never buried. There is no body in the family crypt; someone stole it. This was hushed up at the time, but became part of local ghost lore after her death. Nobody knows where Eustace Thevenot is buried. Presumably in an unmarked prison grave.

[Loosely based on the real-world Shrigley abduction.]

The Star Gazette has the bare-bones account of the abduction and trial. 

The interspersed papers are an unpublished statement from Devony Walker about her experiences at Thevenot Castle, on a tidal islet up in the Highlands. The statement was collected as part of trial prep, but never introduced at the actual trial. 

In game terms the Walker Papers have the following stats:

1 pool point Occult (skim) or +1 Occult (pore over), no Mythos, no spells. Effectively a short treatise on Geomancy, as understood by Walker who was the subject of various Geomantic rituals that Thevenot tried to cast on her while the two of them were alone at the Castle. 

To anyone without a Mythos pool these rituals seem nonsensical. Thevenot was trying to gain the attention of a water horse or kelpie, and get the creature to bless the marriage.

To anyone with a Mythos pool Thevenot was clearly trying to evoke the spirit of (or essence, or gain the approval of - it's not clear from the text) a sacred dragon, or Lloligor, that in times past had guided the Thevenot family.  

Whether the reader has a Mythos pool or not, it's clear from the papers that Thevenot had a library of occult texts at the Castle, some of which were scarce and valuable even at the time and will be much more valuable in the 1930s. 

Moreover a quick study of History, Library Use or similar (no point spend needed) soon realizes that Thevenot Castle's last occupant, Dacre Thevenot, died in 1916 at the Battle of Ginchy. There's no mention of an estate sale. Those books could be sitting all alone up there in Scotland, waiting to be pinched ...

So long as the Hounds are willing to risk the wrath of the kelpie, of course. But who believes in kelpies?

That's it for me this week. Enjoy!


Sunday, 19 May 2019

Ripped from the Headlines - Crossbows, China's CIA Man, Huawei

Several people in Germany have committed self-murder in what appears to be a quasi-medieval suicide pact led by a man named in the press as Torsten W. Torsten and two women were found dead in a hotel room, each having been shot with a crossbow. Two other women, one a nineteen-year-old, were also found dead in a house in Wittigen.

According to @thelocalgermany, Torsten W. "owned a shop that sold medieval-style weapons and flags, offered sword-fighting classes and featured a bizarre female mannequin wearing suspenders, tied with ropes and chains, and smeared with blood-like red paint."

In the same article, Torsten is described as the leader of "a kind of sex circle with a focus on the Middle Ages."

There's been a small resurgence in cult stories In the last five years alone we've had five documentaries on Charlie Manson, four of them in 2017, the year Manson died, and there's a film coming up, Charlie Says, with Doctor Who alumnus Matt Smith in the leading role.


Part of this is because it's been fifty years since Manson. There's two or three more documentaries and films due in 2019, to go along with the Manson Family musical, the South Park episode, and the indie comedy film.

Part of this is because, right now, we're obsessed with this kind of mass lunacy, for some reason. Can't think why.

Gamifying this is surprisingly difficult, since most of the compelling scenes take place within the group, impenetrable to outsiders. Viewed from the outside, the Manson Family's just another bunch of cult mooks with a big bad boss, and whether said boss plays guitar or conducts orgies in a medieval dungeon is almost irrelevant. A nice character detail, possibly, but it doesn't add to plot. Put it another way: knowing that the Beach Boys once recorded a tune Manson composed doesn't really add to the Bullitt-style Thrilling Chase scene down the California highway in the third act.

There are ways in. The quasi-medieval cult, in NBA, could be a rival band of vampire hunters, woefully short on Tradecraft but effective in close-up combat. However given their backstory they may fit better in an Esoterrorists or Fear Itself session. Charlie Manson and his followers definitely fit the Fear Itself formula.

In other news, former CIA man turned double agent for China, Kevin Mallory, was sentenced to 20 years in prison this week. He only received $25,000 from China for his efforts, so that's $1,250 per year; not the world's greatest paycheck. Particularly when, at 62, he's likely to die in prison, or emerge a doddering octogenarian.

Mallory's one of several former intelligence assets suborned by China, but what strikes me about this story is how little money's at stake. I wrote last year about Brian Regan, the spy who couldn't spell. He too did it for the money.

I have been in the CIA for over 20 years and will be retiring in two years, Regan wrote in his letter to Libya. I feel that I deserve more than the small pension I will receive for all the years of service at the CIA … Considering the risk I am about to take I will require a minimum payment of thirteen million US dollars wire transferred in Swiss francs, the exact amount, before I will risk my life …

In fiction, we place an extraordinary value on secrets. I'm fond of the game Hitman, which is all about secrets and assassination. The first real scenario in Hitman, Showstopper, features a spy organization named IAGO which makes its living selling secrets to the highest bidder.




Outside Xbox created the vid. If you enjoy that kind of thing, I heartily recommend 'em. They also do fun RPG videos, for those who like cats, explosions, Eldritch Blast, and wacky pirates.

We fill out NDAs, convinced of the mystical value of all those trade secrets. We believe corporate espionage is some kind of James Bond world of spies and counterspies, that mysterious Illuminati-esque figures grow fat on the flow of information, that all-powerful hackers can destroy the world at the click of a keyboard, sending our secrets hither and yon.

What cases like Mallory's ought to show us is that our secrets aren't worth a bucket of horse manure. Hell, at least you can grow something with horse manure. China - China! - couldn't be bothered to scrape up chump change for top level classified information. $25K? If you want to sit in the driver's seat of a 2019 Porsche Boxter, say, you've got to cough up $59K, minimum. A flat in Manhattan, even a dump in Greenwich, costs around half a million. Hell, a lousy Fabergé egg sells for several millions, though if you're lucky you might find one at an LA flea market for a mere $14K.

Finally, let's look back at the Huawei scandal and current fears about surveillance tech inserted into Chinese-manufactured smartphones. It's widely supposed that Canada's detainment of a senior Huawei exec for breaking sanctions against Iran is cover for a more in-depth effort to prevent the Chinese from gaining an unbreakable hold over 5G wireless networks. It's thought China would attempt to insert malware and spyware, using Huawei as a stalking horse.

This is worrying news, but what interests me is, China's been manufacturing high-end electronic goods for decades now. China makes pretty much everything from PS4 and Xbox consoles to desktop PCs. Odds are pretty good you're using a Chinese-made machine to read this post. Chinese surveillance tech is almost certainly a big part of the electronic ecosystem already.

Gamification … remember a while back when I talked about casinos in Macau, and hungry ghosts? I posited that a casino might use hungry ghosts as so-called luck ambassadors, slaving the ghost to a cloud-based slot machine system and using it to monitor player activity.

So here you have a slot machine that knows exactly who you are, I posted. It's tracked you from the moment you checked in at the hotel, and can continue to track you via the courtesy smartphone that the hotel gave you, or through your guest card, or any number of different ways. It can switch up the odds as it sees fit, to keep you playing. It can judge your tolerance for loss, and keep you pumped up for as long as your money holds out.

Now imagine if that machine was haunted - say, by hungry ghosts.


If you've followed gaming at all, you'll have seen anguished articles about gambling, and how some games use casino-style tactics to drain cash from underage players, and their parents. Take that a step further. Imagine a Chinese manufacturer who deliberately slips hungry ghosts into gaming consoles, ships them out to naïve Westerners, and lets the ghost handle the rest. A microtransaction or micropayment system, managed by the dead, whose purpose is to skim a little off the top and send it back to the manufacturer. Even if all they got was a fraction of a penny on every transaction, there are so many transactions it all adds up to one great big fortune.

Imagine what might happen if those ghosts get too ambitious …

That's it for this week. Enjoy!

Sunday, 20 May 2018

Small Town Zombie Chow - All Flesh Must Be Eaten

Perhaps it's just me, but as the heat intensifies with the onset of summer I feel the need for zombie goodness. I'm also a fan of Outside Xbox, which is how I came across this video:


Don't feel obliged to watch the whole thing if you don't want to. I post it because it sparked a train of thought: why is it in these zombie games towns never look like towns?

Sure, they have certain town-like attributes, but tell me truly: have you ever seen a small town in one of these games that doesn't look as if it were put together with Lego? People live here, work here, are born here, die here - and in a zombie apocalypse they're still dying here. Yet it's all oddly designed houses and suspiciously well-positioned radio towers as far as the eye can see. There's no sense of history, no real indication of what this place was like before the zoms came to zom everything up.

So this time out I'm going to draw on All Flesh Must Be Eaten ruleset by Eden, probably the best zombie survival game in print. My copy's the 2005 revised edition. I assume this is a game for Normals, in which the Basic Zombie (p146 main book) is the most common adversary. This means a player character with 50 build points can handle up to 10 zombies at a time. About 10% of the walking dead are improved versions of one kind or another, which get 10 extra Power points spent on them. That's the crunchy rule bit of this post.

I'm also going to draw on this article about the 27 most successful small business ideas for small towns. This is where I'm going to get my location inspiration. Finally I'm going to pick a town from this list of the prettiest small towns in Georgia, because why the hell not. Never kill yourself with work when someone else has already done it for you. Besides, I'm told there's a popular zombie series set in Georgia.

I'm reluctant to set this anywhere there's more than 4,000-odd people. That excludes a few towns on that list. So let's have a pop at Madison, Georgia. It even has a useful tourism website.

Named after an American President and incorporated in 1809, this township is Georgia's largest historic district. It avoided destruction during Sherman's march as one of its residents was a prominent pro-Union politician. This meant its antebellum plantations and homes survive in remarkable condition, luring tourists by the thousand.

This is a fictional version of Madison so let's not call it that. Let's call it Monroe, after Madison's successor. What's it like there? Well, Monroe has:
  • art galleries
  • museums
  • antebellum architecture
  • fancy restaurants & bars
  • Civil War memorabilia, including a statue donated by the United Daughters of the Confederacy.
  • a farmers' market
  • antique shops
Plus other locations to be detailed. Already you should be getting a picture of Monroe, Georgia. You could probably name some of the streets if you tried, and some of the kinds of homebrew you can find on tap in the bar.

OK, time to add the zombies.

I'm not going to get too detailed here. There was an outbreak. It went about as well as you might expect. We are now two months in. Initial attempts at quarantine failed miserably, as did most federal and state bodies. While there probably is a federal or military presence somewhere, it's nowhere near Monroe. There is no state-wide power grid, but there are still plenty of generators and fuel for same. Communication is spotty, and almost entirely radio-based. Some landline telephones work, none of the mobile phones do. The internet is offline for good.

Human population of Monroe has shrunk to about 10% of pre-apocalypse numbers, split 50/50 between locals and non-locals. Assuming a pre-apocalypse count of 4,000, that means there are 400 people left alive scattered across a mostly rural or historic area something like 24 sq. km. large. Further assume that 10% of that 400 were in positions of some authority before this happened. State police, former members of a Federal organization like the CDC, local politicians - anyone who might reasonably be expected to lead and organize people. 

Now we come to those 27 small business ideas. I'm not going to go through all 27. That would break my brain and yours. However I am going to pick six, and see what a zombie apocalypse might do to them.

Coffee Shop & Bar: Before the apocalypse this place served coffee during the day and liquor after 4pm. Warm Discussions is near the farmer's market, just off the corner of Plum Street and S Main. A fire in the business next door shortly after the outbreak damaged the exterior, but the walls and roof are still sound - it's mostly smoke damage. Décor: exposed brick, brass & leather finishing. Location can be secured if the following entry points are dealt with: broken window front, main entrance, fire exit. Partially scavenged. Food & liquor on site in small quantities. Two Molotov cocktails on site. High velocity handgun on site with a dozen rounds. Location overrun by (Z=PCx5) basics plus one special with The Lunge, Teeth.
Bakery: Born and Bread in Monroe is a 1920s brick build on James Avenue within sight of Centennial Park. A firefight shattered most of the front windows but they have been boarded up. Bullet marks pock the exterior. Décor: glass, art deco, tile. Location has been secured. Location occupied by four survivors including one soldier, leader of the group. Food and liquor on site. Small stash of medicine on site. Three firearms, over a hundred rounds total, and three clubs on site. Group attitude: unwilling to trade unless materials to fix their radio are on offer. 

Food Truck: The Gourmet Machine specialized in BBQ with its signature Satan's Surprise mustard sauce. A firefight blew out its two front tires and it hit a wall on Bacon Street. If the tires were replaced the truck is in fair working condition and could be driven away. It would need further repair, but nothing too serious. Style: black & flame red exterior. Site has been secured, but it's a food truck - breaking in is not difficult. Location occupied by former CDC scientist, who is using it as a temporary base of operations after her last safe house was destroyed. Food on site, including plenty of Satan's Surprise. CDC medical equipment (travel bag) on site. One handgun and twelve rounds of ammunition on site. Survivor attitude: grateful for any assistance. Prefers authority figures.

Flower Shop: After all, it worked so well for Silent Hill. Pansy Petal was a family business run at the same location for over 15 years. The ground floor has been completely abandoned; there are survivors on the roof, growing vegetables. Décor: 90s chic, with a thick overlay of zombie destruction. Ground floor overrun by (Z=PCx4) basics. There is a means of getting up to the roof, but not through the flower shop; it can be done by going through the building next door. Food on site. Small supply of medicine on site. Location occupied by two survivors trying not to draw attention to themselves. One baseball bat on site. Survivor attitude: grateful for any assistance.

Bowling Alley: Splittsville is a 50s theme alley with vintage jukebox and pinball on site. The alley has been boarded up and is obviously being defended; it has working security cameras and a radio antennae on the roof. Décor: Happy Days, right down to signed posters and Fonzie for President chotchke. Food and liquor on site. Medicine on site. Power supply from portable generator runs security cameras & electric traps on the main doors. Location occupied by half a dozen survivors three of whom are cops. Two shotguns on site, 50 rounds. Three heavy handguns on site, 80 rounds. SMG on site, 50 rounds. Sword on site. Clubs on site. Group attitude: unwilling to cooperate, feels that its supplies are just enough to keep group safe without taking risks. Prepared to steal from others.

Pet Grooming and Boarding: Bark and Buzz Spa & Board is a very new business that, had the apocalypse not intervened, was due for Chapter 11 by the beginning of the next financial year. Décor: cheap and desperate. Paint, carpet, equipment all lowest possible standard. Lots of pet toys. Food on site, so long as you like eating dog chow. Radio on site. Pedal bike on site. Location overrun  by (Z=PCx7) basics plus one, the former owner, with Animal Cunning & Long-Term Memory.

So what did I do, exactly?

First, I picked a real-world location and copied some of its characteristics. This gives Monroe a lived-in feel. Then I borrowed some business ideas from a small business website. That gave me potential locations and some cues as to what those locations might be like. Then I searched online with terms like 'pet grooming store names' or 'bakery names'. There's any number of marketing sites out there which do this sort of thing all day long. After that I pencil in a few details about the occupants and the kind of gear that might be found on site. Nothing fancy. The folks at Splittsville might be major antagonists, or bumps in the road - no way to tell until the game starts and the players add their own flavor. For all I know the CDC researcher might end up the supreme villain. Or it might be one of those games where the actual antagonist is the situation, and the only thing the characters have to do is survive.

Enjoy!