Sunday, 28 June 2026

I Hate Drawing (RPG All)

 



OK, that might be exaggerated. Hear me out.

I'm not a visual thinker. If I want to describe a scene I don't picture the far-off hills or the shadowed forest paths. I suspect one of the reasons why I go for the Rule of 4 and Rome is that these rules force you to think about what goes into the soup, to create a recipe. That recipe can be made to fit different paradigms, but it's the same recipe. The recipe used to make tiramisu can be adapted to make ice cream. Theoretically the recipe used to make carbonara can also be adapted to make ice cream, but I make no promises as to taste. Eggy, though. Creamy. With a hit of salt and umami.

Drawing leaves me cold. Forcing the recipe to fit into a particular box is no fun. I appreciate the necessity. Not everyone thinks the way I do, and some people need the formula. 


Ratatouille 

Yes, there is a flow to the diagram. It directs along certain lines and paths. Theoretically you can refer to it when in need to provide a sense of plot direction. But because it's not how I work or think, I find this kind of thing frustrating. So long as your technique is on-point you should be able to flow with the recipe and embrace the end result. 

But!

Let's think about this from a design perspective. 

Let's say this is a murder mystery, It doesn't matter, for this example, whether it's a locked-room puzzle, a cozy, a whodunnit or some other kind of mystery. There is a body on the floor and our heroes have to find out how it got there, and why.

The body is the opening scene. Theoretically there can be a scene prior to this where the characters are introduced to the victim before they hit the floor, find out a little about them, what-have-you. But for purpose of this example the body is the opening scene.

From that scene, questions follow.

What did they die of?

How was the means of death administered?

When was the means of death administered?

Who had the opportunity, means or motive to administer the means of death?

Some of these questions can be answered in the opening scene. If the victim's head was bashed in, and there's a bloody crowbar lying nearby, safe to say you've found out what they died of and how means of death was administered. You may also have eliminated the weedy secretary from the list of suspects, since it would take significant upper-body strength to do what's been done and the secretary's arms are scrawny.

That said ... suppose the victim was poisoned first and lying on the ground. A toxicology report would show that one way or the other, as might blood splatter. The weedy secretary might be back in play, since it would be easier to do what's been done while the victim's lying face-down. In fact, since that's the only way the weedy secretary might have done it, and that's the way it was done, signs are beginning to point in a weedy direction ...

Point being, each of these questions can be a scene in and of themselves, which means they all need a spot on the diagram. What began with one box becomes many, with arrows pointing hither and thither. 

Let's start with two boxes.

One is the opening scene. The inciting incident. Call it what you will.

The other is the end scene. However the detectives get there, this is where they'll end up. The murderer revealed.

All those boxes in the middle? Some of them are set dressing, some red herrings. Notice in the drawing above that the boxes are color-coded and shaped in a particular way. That allows me to see at a glance which scenes are directly relevant to the plot and which not. 

There will always be something interesting to do in any scene. Whether or not the interesting thing is also plot-relevant ... well, Doctor Watson's in Sherlock Holmes for a reason. Without him, the stories would be a boring recitation. This-is-how-it-was-done. Yawn, But, with him, a plot-relevant character wanders in and out of intriguing situations, finding things out. Not all those things are as important as they seem at the time, but they all seem important at the time. Eye-catching.



So, to sum up: the diagram might look like a spaghetti nightmare. Nevertheless, it follows a recipe. It has the same rule of 4 and Rome as any other plot. Difference being, it fits those things and Rome into a skeleton which can be referred to, as needed, to give you a sense of plot direction. 

The important things remain the same, Something interesting to do must be in each and every scene, whether it's set dressing, a red herring, or something else.

Now, if you'll excuse me, I have some drawing to do.


 


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