Sunday, 1 February 2026

Campaign Design: Night's Black Agents - Which Way?

OK! First post in February comes with some tooting of the horn. I'm writing material for Pelgrane's Page XX which will appear at some nebulous point in the future. To give you an idea of what I'm working on:

New Fun

A Trail of Cthulhu scenario in which the investigators are tasked with finding a new comic talent for the funny papers.

The Giffard Auction

A Trail of Cthulhu scenario set provisionally in Lovecraft Country, in which the investigators are hired as protection for an auction bid.

Blood Cocaine

I’ll grind your bones to make my bread. [folktale, Jack & the Beanstalk]

A Night’s Black Agents Node which distributes Blood Cocaine and is linked to several smaller criminal syndicates which may or may not be part of the Conspiracy proper.

That's enough of that. 

Now, back in the Before Times I asked whether there was a campaign setting you'd like me to sketch out. There were several votes for different things, and more than a few asked for Night's Black Agents. Fine. That's February's project. 

It does lead to a question, though. Which flavor is your favorite?

As with most of the Gumshoe settings, NBA comes in several possible types and has the additional challenge of several possible adversaries. As a reminder:

BURN: In burn mode games, psychological damage is more intense; the actions Many of agents must take inevitably burn away their humanity. Your Stability is capped at 12 and degrades faster. Killing is never easy, and never free.

DUST: Recreate the gritty, lo-fi espionage world of Anthony Price or Charles McCarry, similar to the TV series The Sandbaggers or Rubicon, or films like Three Days of the Condor, by “de-powering” the game.  The vampires and their agents will be far more challenging and powerful in open combat.

MIRROR: In mirror mode games, your contacts and even your team are unreliable; your partners can help you with Trust or destroy you with Betrayal. Unlike the other modes, mirror mode games encourage player vs. player story lines or active conflict.

STAKES:  The characters derive their actions from a higher purpose than mere survival or “get the job done” ethics: patriotism, the search for knowledge, protection of the innocent, or even justified revenge. 

Meanwhile those pesky Vampires can be:

SUPERNATURAL: Their markers are strange superstitions, often surrounding childbirth and burial customs; their emphasis is hunger. 

DAMNED: Their markers are holy symbols and symbolism; their emphasis is seduction.

ALIEN: Their markers are various uncanny effects; their emphasis is invasion.

MUTANT: Their markers are medical symptoms; their emphasis is infection.

So! My question to the madding crowd: which, from this smorgasbord, would you like to see? Pick a setting type and an OPFOR type, and I shall go from there. 

To add to the mix, whichever campaign I sketch out will begin with this scenario from the Free RPG day collection: 

The Van Helsing Letter.   The player characters are about to obtain a letter from Van Helsing to the director of the hospital where his son died, a letter that hints at a (second) failed attempt by British intelligence to recruit Dracula as an intelligence asset. The clues in that century-old letter will lead the Agents to cross paths with modern-day minions of Dracula.

The weather's about to get very cold down here. Storms inspired by whatever-it-is happening in the States right now have impacted the island. If you'll excuse me, it's time to prepare for harsh weather and potential power outages.