I've talked about Opening Scenes and the Midpoint, the end is near. The final curtain.
Sing
What does that look like?
In Midpoint, I said that you didn't need to know where this scene is taking place. The important thing is that it does take place, so you need to plan for it.
That's not the case this time. You absolutely do need to know where this scene is taking place. You can give yourself more than one option, if the plot demands it, but you need to know all your options. This is the Big Reveal; this, more than anything else in the game, is Rome.
That means you need to be as true to the concept, and Rome, as you possibly can in the End. If this is an Arabesque Bookhounds game, it needs to be as Arabesque as possible. If Rome is Cthugha, you need to emphasize Cthugha as much as possible. Theoretically, if this is the End not just of the scenario but also the campaign, you need to have Rome appear in the final scene. In this example, that could mean burning London to a crisp as the Witch-Cult's schemes finally come to fruition. Or it could mean the characters bearding the remains of the Cult in its den and squashing their plot once and for all.
Which brings me to the first important point: you need at least two Ends. One for if the characters succeed, and one for if they fail. That means you need a clear idea of what success and failure looks like, in context.
OK, so we already know from the Opening that there's a Hound-Lich menacing the population and that the Witch-Cult is after the Religio Medici because it thinks there's information in it that can be used to create one of their Books of Shadow. Failure for the characters means success for the enemy, so in this instance failure means the Hound-Lich gets what it wants and the Cult gets what it wants. Success means either the Lich or the Cult are thwarted - preferably both, but sometimes you just can't have everything.
Given that the Hound-Lich's tomb-lair is in Kingshill, it follows that a good End scene for the Lich would be in that tomb-lair. The Witch-Cult is represented by Alexis Waddell (and opposed by Jane Russell and Wilson Davies-Gore, aka the Baron of Blackheath) so it follows that a good End scene for Waddell would be in his house, or his magical sanctum where he carries out ritual magic. Theoretically the End scene could be in any number of places up to and including London Bridge Tube Station (because few things are more thrilling than a speeding train bearing down on someone) but you want this to be as Rome as possible, and what could be more Rome than a facedown with the main opposition in their place of power?
Look at it this way. Pretend this is Shakespeare, and you're putting on Julius Caesar. In that play, Caesar gets stabbed. That stabbing could happen anywhere up to and including the public lavatory. It's a stage play; you set the stage. But it's more impressive, more impactful, if it happens at the Forum, the legal and spiritual heart of Rome.
It is, indeed, a fearful place. The torrent, swollen by the melting snow, plunges into a tremendous abyss, from which the spray rolls up like the smoke from a burning house. The shaft into which the river hurls itself is an immense chasm, lined by glistening coal-black rock, and narrowing into a screaming, boiling pit of incalculable depth, which brims over and shoots the stream onward over its jagged lip. The long sweep of green water roaring forever down, and the thick flickering curtain of spray hissing forever upward, turn a man giddy with their constant whirl and clamor. We stood near the edge peering down at the gleam of the breaking water far below us against the black rocks, and listening to the half-human shout which came booming up with the spray out of the abyss. Doyle, The Final Problem
But! Do you have to play out every single moment? Do the players have to see everything?
Not necessarily. Remember, in the Final Problem you, the reader, never see that confrontation between titans on the waterfall's lip. The reader knows it happened because Watson sees the end result and infers the confrontation. But we never see the struggle, or that plunge into the waterfall's depths.
Let's say for the sake of discussion that the Hounds beat the Hound-Lich and there's an exciting climax scene at Kingshill but, for whatever reason, a climax scene with Waddell is inappropriate. Maybe the Hounds don't have enough on Waddell to force a victory, or maybe after the fight with the Hound-Lich they haven't got the stuffing for another armed confrontation.
It would be perfectly appropriate in that case for them to find, when they come to deal with Waddell, that he's no longer there. The place is cleared out. The remains of the ritual circle hint at what he was up to, but the man himself is long gone.
The same applies if they beat Waddell but find they can't deal with the Hound-Lich. The tomb is empty. Perhaps the malign force is still present, costing Stability and perhaps even Sanity depending on what's there, but the Hound-Lich itself is gone.
Or: the Hound-Lich marked one or more characters for death in the Midpoint, and by the endgame those characters haven't thought of a way to deal with it. If the players are willing, it could be interesting to have them narrate the final moments of their lives. That frozen second when they came face-to-face with the abyss. Remember, this is a player-facing game. What better way to have it end, at least for those characters, by having them tell the others how it came to pass?
It could even be a setup for a Reichenbach Falls moment. After all, Holmes did return from the Falls. Perhaps the characters do as well. No doubt irrevocably changed by their experiences, perhaps with hidden scars mental or physical (or both) - but they might return ...
That's it for this week. Enjoy!
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