The eagle-eyed among you will have noticed that superyachts are once again in the news. Not a day goes by without some Russian's toy being sabotaged, seized or held in what amounts to debtor's prison. There's an interesting list of confiscated watercraft over here, if you're keen.
When I discussed superyachts before I said:
The Resource Guide has this to say about super yachts:
A “typical” superyacht is 50 meters or more in length, but bigger, more impressive examples can be three or four times bigger. These are the playthings and status symbols of the wealthy, and are outfitted with all sorts of luxuries and opulent facilities. Money is rarely an object here – the yachts are made to reflect the personality of the owner, so one might have a swimming pool and a cocktail bar, another a state-of-the-art satellite communications center and secure offices, and another might have a secret temple to the blood god Zalmoxis and a moon pool for dumping bodies to the sharks ...
Double Tap divvies up Establishing Shots like these into Extras and Cameos, Clues, Rules Effects, In A Fight and In A Chase. So:
Extras and Cameos: Gym Rat (eye candy), bodyguard, civilian (plaything), civilian (stew/crew), civilian (billionaire), charismatic politician or celebrity, far less charismatic celebrity on a coke binge, talented C-list celeb chef/dancer/singer on hire for the week.
Clues: That pretty young stew Tiffany isn't around any more; is she on the support boat? Somewhere else? Erratic, sinister mumbling from the coke binge celeb. Gym Rat's looking awfully pale and lethargic. A snippet of security camera footage shows something unpleasant. The stews complain that no matter what they try the stains in the disco will not go away. That portrait really is a [insert artist here], allegedly stolen from [museum] - how did it get here?
Rules Effects: Spending a point of Flattery buys the short-term loyalty of any stew. Also, you can find almost anything aboard this boat, so Preparedness test Difficulty drops by 1. However, it's not easy to sneak around when everyone's watching and there are more security cameras than the average prison, so Infiltration Difficulty increases by 1.
In A Fight: Almost every room has something you can use as an improvised weapon, and some of them have actual weapons; antique swords hung on the wall, say, or guns in so-called hidden compartments. That's before you consider the undeniable attraction of braining someone with a Picasso. Hiding the body is more of a problem, if you're going for a stealth run. There's plenty of places to hide the body, but you've got to avoid being spotted by those pesky cameras to get the job done.
In A Chase: Ranges from Normal to Cramped, depending on which room you're in. Obstacles include everything from naked wealthy passengers to fancy tables and chairs in the dining room and an unexpected dip in the plunge pool. Plus, what's really in that playroom? Enquiring minds want to know.
What you, the Director, may not have considered is that a ship can be impounded for all sorts of reasons, including nonpayment of debts. That's what recently happened to the Crystal Cruises cruise ships, when they couldn't pay fuel bills. The Bahamian Government seized the Crystal Symphony and Crystal Serenity back in February, and the crew got very snotty about unpaid wages and the parent company's lack of support. With no destination and no fuel, the crew's basically stuck in place unless they can afford to pay their own way out.
Former KGB agent Vladimir Strzhalkovsky's Ragnar is currently sitting on its heels in Norway in very similar circumstances. In that instance it's less to do with nonpayment of debts and more that nobody wants to sell it fuel, but the result is the same. It can't go anywhere, and its crew is all but marooned.
Imagine for a moment that your agents discover that a Conspiracy-owned superyacht is currently chained at anchor in wherever it may be, like a plump little sparrow. The crew are getting antsy, and it's a sure bet that whatever its usual safeguards may be, they're down now. It doesn't have to be because of debt; it could be quarantined due to infectious disease, or perhaps, like the Ragnar, its owner unexpectedly became the target of diplomatic ire.
Whatever happened, it's now unable to get away from its current location, which is probably some relatively quiet corner of the earth like the Bahamas. Something worth having is bound to be aboard. The team's hacker is champing at the bit to get at whatever's stored on its mainframe. Even just knowing where that yacht has been for the past year is data worth having. Of course, there may be even more interesting cargo hidden in its hold, or squirreled away in the med bay.
The agents must act quickly. They have a week, at most, before either the Conspiracy or a vampire-hunting agency like Edom moves in and secures it/steals anything not nailed down.
Using the Facility guidelines this would normally be a High Security High Monitoring environment, making Difficulty 5 for all tests involving security or infiltration. However Difficulty drops to 4 temporarily, while the ship's imprisoned. The catch is that the ship's not just watched by the Conspiracy any more; the local authorities have their eye on it, which means Heat gain should the agents make a play.
With all that in mind:
Taking the Kismet.
Conspiracy-owned asset Kismet is at anchor off Nassau, as one of its crew fell violently ill with a suspected case of the Plague - yes, that Plague. Nobody knows how it could have happened; they're not even sure it has happened, and further tests are being carried out. However, for a vital few days the Kismet cannot leave port. If ever there was a time to move quickly, it's now.
All tests involving security or infiltration are Difficulty 4. However the Kismet is being watched closely by the US Coast Guard, which maintains very friendly relations with the Bahamian government.
About half the crew have been evacuated and none of the guests are still on board. Those taken ashore are in quarantine, and cannot leave. This has caused some diplomatic concern, as the guests are highly placed and making a stink. They want to fly out on a private jet, but so far that hasn't happened. Medical concerns mean everyone stays put.
A few crew - the captain, some support staff, some stews - are still aboard, to make sure the Kismet doesn't come to grief. A ship as dependent as this has lots of delicate, powered systems which could go wrong if not maintained, incurring expensive repairs. Even the furnishings want some attention - that Picasso/collection of expensive wines/library filled with antiquarian books needs to be in a climate controlled environment, for instance, which means someone needs to be keeping an eye on the air conditioning.
OPFOR: mostly Civilians, with perhaps a Bodyguard or some combat-rated Mooks keeping watch over the whatever-it-is. Also, possibly the actual no-shit Plague. Some more significant OPFOR may be en route, or the agents may provoke something they can't handle via Heat gain.
What's on board?
- Vampire. Or vampire equivalent. Not one of the important ones; on the Conspyramid she's probably about as significant as a Level 3 Node, but that doesn't mean the Conspiracy wants to see her inconvenienced. She's the equivalent of a Linea Dracula Assign (p 144 main book), in power terms. Killing one of those is always fun, and a good deed to boot - but think about the secrets she might spill, if interrogated. Alternate: it's not a vampire, it's an important prisoner. Time to be a good Samaritan!
- Data. Nothing specific on the Conspiracy's current plans, but the servers on board contain reams of useful information. Pictures, videos, emails, the works. Of course, to get that data someone will have to get on board and sneak into a secure area ... The Conspiracy are aware of the vulnerability, and have dispatched a Cleaner (or possibly a team) to infiltrate the Kismet and wipe the drives.
- The McGuffin! If this is a campaign where significant, valuable artifacts exist - say, the Dracula Dossier's Jeweled Dagger - then it's aboard the Kismet. It may even be the reason why that crewmate came down with the plague. Whether or not that's true, the Conspiracy have dispatched a handler to get it off the Kismet, but the Americans have a trace on that handler. So two groups of armed and dangerous people will arrive on board any minute now ...
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