Showing posts with label Overly Sarcastic Productions. Show all posts
Showing posts with label Overly Sarcastic Productions. Show all posts

Sunday, 24 April 2022

Thank Heaven For That (RPG All)

I've been thinking about the unintended consequences of the absence of God.

There was a time when we took God, or Gods, for Granted. That mountain? God did it. The burning bush over there? God - it's a sign of things to come. A magical King who can cure scrofula just by touching you? God's holy power manifest in His human servant.

We don't do that any more, and one of the unintended consequences of this is that we don't think too much about how having an actual God that does actual Things upon this actual Earth affects plot, in any RPG setting.

For purposes of this post I'm going to assume a Pantheon of fantasy Gods each with their own area of expertise, but your campaign may do things differently.

Point The First: Divine Right of Kings 

It's never entirely clear, in any fantasy setting, how the King got to be first in line at the shiny, pointy hat giveaway. It's just assumed the King is the King, and therefore. 

However, there was a point when in order to be King you had to prove your worth, and more often than not this meant proving your lineage. Perhaps you were a demi-god, the offspring of Zeus or Poseidon. Perhaps you were the son of a demi-god. Perhaps you got the nearest religious authority to crown you, thus showing that God approves of your ascension to the throne. Perhaps you have to perform a miracle, such as curing someone of disease by the touch of your divinely inspired hand.

Whatever your proofs may be, you needed proof of some kind to show that you weren't just a Johnny-come-lately with a sharp knife and a winning smile. Otherwise some Johnny-come-even-more-lately might take your place some day.

The flip side to this is that, if you defy the Gods and take the crown anyway through nefarious means, your Kingdom might be punished for your misdeeds. That's essentially the story of Oedipus Rex.


Overly Sarcastic Productions, Red

How does this affect gameplay? Let me count the ways:

  • If your King is the Daughter of Zeus, then another offspring of Zeus might contest them for the Throne by showing off their divine qualifications. The bigger thunderbolt wins.
  • Before you can take the Throne you need to visit the Oracle and get its blessing, and that means Side Quest! Plus Festival! Plus possible shenanigans if all is not well at the Oracle ...
  • In order to become King you had to create a Divine Something - a well, let's say, that cures all who drink its water. This becomes a pilgrimage site. Then the well stops working, or falls into the hands of some hideous evil. Does this mean you have to stop being King?
Whether or not your adventuring band of misfits are Kings-in-Waiting or just the hired help, they can easily become embroiled in these shenanigans. That Divine Well, for instance, could become a quest site. Do the adventurers want to go there in order to cure, or even resurrect, a companion? Are they hired to go find out why the well ran dry?

In a modern(ish) setting there are far fewer Kings and therefore far fewer reasons to explore this trope, but even then there are ways into the mystery.

Let's say this is Night's Black Agents, with a Damned or Supernatural backstory. For there to be Damnation, there must also be Heaven. It might be a Heaven Denied situation where Lucifer's armies are constantly besieging the Pearly Gates and on the brink of victory, but nevertheless there's a Heaven. Often agents try to brew up Holy Water, if that's a bane, or acquire some divine relic like Kusanagi-no-Tsurugi. 

However, that assumes that the agents are worthy of God's favor. Suppose they have to prove their worth before they can wield the powers of Kings? What does that look like?


Fright Night

Point the Second: Pilgrimage and Relics

Kings aren't the only ones touched by God. There are many places, many people, which once were ordinary but now are lumined with Divine favor. Or Satanic, for that matter - Dungeons and Dragons' Ravenloft setting, for instance, is based around the concept of a land irredeemably tainted by evil powers.

It might be an abbey where a Holy Avatar once rested, and left behind a relic. It might be a sinister crossroads where Strahd once committed some hideous act of depravity. Whatever may have happened, it left behind physical evidence and as a consequence became a place where pilgrims gather to pay tribute, or gain unholy powers. 

In history, people went to great lengths to steal relics.  Bishop Hugh of Lincoln once went to France to pay homage to a holy relic of Mary Magdalene, and bit off her fingers in front of the entire congregation so he could carry them back to Lincoln. He would have snapped off her arm, but lacked the strength. 

Some relic vendors made their career, and fortune, out of selling, say, nails from the Holy Cross, or the finger-bones of saints. The wood and nails of the True Cross seem to act on Ship of Theseus principles and there are enough bits of saint scattered about to put together an undead Ziegfeld Follies, but the fact remains that if your church has a bit of saint or scrap of cross then your church is a very very very fine church.

A vendor gets their cash up front but pilgrimage sites made their money after they obtained the relic. Once you have, say, the skull of St. Foy, you can demand golden tribute from every citizen in the locality, and use that gold to make elaborate artefacts for your abbey. It's essentially the same trick the Mafia uses, but with less leg-breaking and property damage. Nice soul you have there. Shame if something were to ... happen to it.

Again, how does this affect gameplay?

  • The land is decimated, but not by plague or war; the clerics at the temple have scooped up every available gold piece, leaving nothing behind. They say their relic needs to be properly honored - but is their relic a true relic? Or is Mammon up to its usual trickery?
  • The relic dealer says they have a genuine holy item of glorious memory, and if true then your knightly patron wants it - but is it genuine? That's what you have to find out. Potential added moral dilemma: the item is genuine, but the relic dealer stole it from its resting place. 
  • In order to cleanse the land of some hideous curse you have to find the artefact that's at the root of it all and carry it to a holy site for cleansing. The skull of the vampire king, say, must be drowned in the Well of St. Dunstan, or the vampire may rise again. Alternatively, the cursed item you just picked up might demand to be taken to an Unholy ritual site, where it can finally fulfil its purpose.
If this is a modern(ish) setting like, say, Trail of Cthulhu, there are all kinds of artefacts you can pick up, but they're usually cursed. The whole point behind Horror on the Orient Express, to name but one, is that you have to go to various unholy sites and pick up dangerous artefacts so you can dispose of them. 

Point the Third: Animals Are Evil

First, thanks to YouTuber Ginny Di whose video about pets inspired this bit, and therefore the entire post. When I heard the age-old cry, 'The DM hates your pets!' my response was 'well, you could always accuse them of murder like in them there olden days - that sounds like an inciting incident if ever I heard one.' The rest of this post followed.

Incidentally if you're keen I highly recommend Hour of the Pig, also known as the Advocate, if you want to see this plotline in action. Also, young Colin Firth. Nudity, and so forth. Fun times.



There was a time when it was considered quite lawful, normal even, to accuse animals of crimes and punish or even execute them. Perhaps your rooster laid an egg, thus proving it was the spawn of Satan. Perhaps your pig committed murder. Perhaps that monkey really is a French spy - better hang him just to be certain.

In some instances the animal trial was a kind of trial-by-proxy. Say a nobleman commits sexual assault, or some other heinous crime. You might not be in a position to accuse, let alone convict, that nobleman. His horse, on the other hand, can be accused - even castrated. By such means are people theoretically above the law punished by the law.

These days we don't believe animals have moral agency and so cannot be held criminally responsible for whatever they may do. However, most RPG settings allow animals elevated rights of one kind or another, or human-level intelligence. Which begs the question, if your horse is so clever it can talk, is it capable of committing crimes - and can it be put on trial?

The anonymous author of Malefactio Animalium argued for two types of animals: those that were beneficial to man, and those that were not. Those which were beneficial had been designated as such by God, and that meant that Satan could work his wicked way on them, much as Satan could do to man. So those animals designated by God to be beneficial could be tempted, could commit evil acts, and thus be punished by law much as humans who committed evil acts were punished. The divine hand of God had effectively intervened, marking some creatures out as capable of doing wrong and therefore capable of being punished for their actions.

Which is an argument that we might consider nonsensical today, but then we don't have an actual God overtly intervening in mortal affairs on a daily basis. Whereas in Dungeons and Dragons and similar fantasy settings there are any number of Gods wandering around intervening in mortal affairs on a daily basis. If not an hourly basis.

It's not unreasonable to think that some of those Gods may have designated certain animals as beneficial to their followers. Elhonna, for example, might have sent a flock of geese to aid her worshippers, perhaps to act as some kind of honking Oracle. Erythnul might have sent some other creature to kill those geese, or corrupted the geese themselves somehow.

Whichever way it goes, it follows that as a God has marked these geese out as being distinct from other animals, the geese can do things other animals can't and shouldn't be treated the same way a so-called ordinary animal is treated. If one of them commits theft or destroys property, should they be put on trial? If a cat kills one, should the cat be accused of murder?

Having considered all that, now let's go further: in cases where the animal has an explicit bond with a person - a spellcaster and their familiar - it's very reasonable to assume that anything the familiar does is explicitly sanctioned by its spellcaster, if not actually an order from the spellcaster. In turn this suggests the spellcaster ought to be held accountable for their familiar's actions. 

Depending on the setting there may be explicit rules for this within the society the spellcaster operates. 
For example, within the Catholic church there's a concept called the ecclesiastical court. For much of the medieval period it was basically impossible to hold any priest accountable for anything, and 'priest' in context often meant 'I speak Latin.' The accused immediately claimed that an ordinary court, even a Royal Justice, had no authority over them; only a priest could judge a priest. 

Within a magical society, where there are actual schools dedicated to teaching magic, I can picture a system in which wizards, say, demand the right to judge other wizards. No ordinary court of justice for them; only their peers have authority. Which in turn would mean that if a wizard's familiar committed a crime and someone tried to punish them for it, the wizard could claim that the court had no authority to act; the familiar would have to be tried by a conclave of wizards. 

So how does this affect gameplay?
  • The characters are drafted in to act as legal counsel. A horse trampled a farmer to death, and is put on trial for murder. The local lord is the prosecution. The characters are the horse's defenders. If the characters play their cards right they could walk away from this with a lot of local fame, possibly a boon or two; but if they anger the local lord they could find themselves in very hot water.
  • The wizard's familiar is accused of theft, and embarrassingly the jewelry in question is found in the wizard's possession. The familiar swears blind they didn't do it. In fact, the crime was committed by someone else who faked it - perhaps a shapeshifter or druid who was able to make it look as if the familiar did it.
  • A holy shrine, well or similar location is polluted and it looks as if animals are to blame; a herd of swine did what swine usually do. The question is, did the pigs act of their own accord or did some supernatural entity push the pigs into action?
As for modern(ish), there tends to be fewer legal consequences for evil animals, but on the other hand there are often more evil animals. Packs of Satanically inspired rats, for instance, or a strange tree with peculiar creatures living in it. Quite often they're used as scouts or intelligence gatherers, occasionally as killers. It can be very useful to give the characters an advance warning of things to come by showing them animals behaving strangely, or flocking where they shouldn't.




That's it for this week. Enjoy!

Sunday, 15 March 2020

Members' Voluntary Liquidation (Night's Black Agents)

You may have seen recent news articles about Gate Ventures, a British entertainment investment company that, its Chinese investors allege, ripped off its shareholders while at the same time making massive loans to celebrity backer Sarah Ferguson, (aka Fergie, aka Duchess of York) and handing out multimillion pound freebies to its former chair, Hong Kong businessman Doctor Johnny Hon. The company's investors put in over £24 million between them; the company now has less than  £5 million left, and can't afford to pay its lawyers, who recently quit. The company's current chair, Lord Grade, is now personally fighting the court case being brought by angry investors. Fergie and the Doctor jumped ship in 2019 and 2017 respectively. 

The Brits among you may remember that this isn't Fergie's first brush with financial unpleasantness. She was stung by a News of the World reporter back in 2010, in a cash-for-access exposé. There was loose talk about bankruptcy at about the same time, but Jeffrey Epstein, (yes, it is he), saved her with a loan. Her husband had an altogether different relationship with Epstein.

Johnny Hon, meanwhile, is doing very well for himself. The motto on his coat of arms, granted in 2018, is Ambition, Perseverance, Success. Apparently you can get that sort of thing from the Lyon Court if you own property in Scotland and are prepared to pay a fee. One wonders if Fergie lent a hand.

You may be wondering what members' voluntary liquidation is. In brief: if you are a company and want to die, you have to be wound-up. It's not unlike the reading of the will in a detective novel, except this time all the weeping relatives are actually weeping creditors. Their grief is none the less real, I'm sure. The assets of the company are then disposed of, in an exercise that can be prolonged or brief, depending on how much the company has in the bank and how angry the weeping creditors are. The longer it lasts the less cash there will be for the members, as whatever the company had left after paying its debts will be spent on admin and legal fees.

In a members' voluntary, all the members - the shareholders - have to agree that the winding-up should take place. In this instance, the shareholders were offered a carrot. They were told that if they agreed, the chair would be able to dispose of what was left of the company at a good price, thus allowing the shareholders to take home more money. If they had agreed, the winding-up process would be much easier.

They did not. One investor in particular, Zheng Youngxiong, aka Quentin, wants to know what happened to all those loans and freebies. His fellow investors, many of whom were sucked in by celebrity-studded investment drives held in Macau, are just as angry.

You have to wonder how Lord Grade thought he'd get away with members voluntary, particularly since the rats leaving the ship ought to have been a clear sign that she was holed beneath the waterline and the pumps were shagged. Or to put it in current terms, when the founders of the company vest their stock options and take long vacations in the fabled land of Anywhere But Here, now is the time to update your CV.

Now, what's in a McGuffin?


Video sourced from Overly Sarcastic Productions, highly recommended for lovers of tropes and history. Sometimes both at the same time.

When Hitchcock was still above ground, McGuffins were often plans - of the fort, the bomb, the experimental aircraft, whatever. The spies want it, so it's important. In the Cold War it made perfect sense that McGuffins were tools of war. In the modern world of fractured loyalties it's all about the dolla, dolla bills, so financial records make perfect McGuffins. They might be Worthless (my God! someone wiped the hard drive!), Tactical or Walking. In this instance someone like Quentin would be the Walking McGuffin, the only living person who really knows where the financial records are buried. It's the agents' job to make sure he lives long enough to testify.

The great thing about a financial scam is that it gives the Director an excuse for having scenes in smoke-filled rooms, casinos, or parking garages, where the agents try to flip an informant. Scenes without gunfights, very Dust plus a hint of Mirror, with looming dread of what might come. After all, if you follow the money, you don't know where it will take you.  

With all that in mind:

Members' Voluntary Liquidation

The agents are hired by a third party to go to Macau and meet with Cindy Cho, a financial expert and professional investor, who according to rumor is the whistleblower in a major scandal that's about to hit the City. Cindy is a significant investor in a gaming, gambling and entertainment mutual fund run by a London-based LLC, Eden Soul. The company's face and CEO is [insert celebrity here - or if playing the Dracula Dossier, insert Legacy], but according to City gossip the CEO's backed by some fairly dangerous characters. The City thinks it's a scam run out of Saudi Arabia to launder money, but the agents may wonder if the Conspiracy's involved.

Eden Soul is on the rocks and wants to wind up its affairs. The CEO's appealing to the shareholders in an attempt to get the company wound up without public fuss. Cindy Cho bought Eden Soul stock specifically so she would have a voice in company business; she represents a bloc of Chinese investors who bought into the mutual fund, since its business is gambling and Macau's a gambling town.  In the process she learned a lot more about Eden Soul than she ever wanted to. She knows where the money went, what it bought, and who benefited. She's making a stink, and if she and her notes ever see the inside of a courtroom it will be bad times for Eden Soul and its CEO, never mind those mysterious backers.

The agents must make sure she does have her day in court. If she doesn't live long enough, they have to get her notes to the press, or the financial regulator.

But, the agents may justly wonder, who is this third party who hired us to get it done?
  • The Cushing Protocol. The third party is a well-heeled vampire hunter, possibly backed by the Vatican. The vampire hunter suspects, rightly, that Eden Soul is a machine designed by the Conspiracy to part suckers from their money so it can be spent on Conspiracy projects. The CEO is a hapless pawn, with minimal knowledge of Conspiracy affairs but a healthy regard for their own skin.  
  •  The Hellsing Sanction. The third party is a Conspiracy puppet. The Conspiracy wants Cho silenced and the agents are Judas Goats whose purpose is to deliver Cho to them on a silver platter. The CEO is neck-deep in Conspiracy dealings but wants out, and the CEO knows the truth about the third party. The agents might find the CEO is an unexpected ally, if they offer some kind of deal.
  •  The Hades Directive. The third party is a wealthy investor who knows nothing about the Conspiracy but thinks that Cho's the real deal, who can help the investor stick it to Eden Soul and its sneaky CEO. The problem with that plan is Cho's actually a plant, designed to draw the third party out into the open. Then the Conspiracy can deal with the pesky investor once and for all.
Finally, the McGuffin: 
  •  Cho and her photographic memory. Treat as Civilian with effective 3 point pools in Accountancy and Bureaucracy, no self-defense skills whatsoever, Hit Threshold 3, Health 1. Allergies, you know …
  •  Cho's laptop/external hard drive. Of course it's encrypted. The question is, who encrypted it? If it was Chinese Military Intelligence, then it's probably as well protected as any electronic device can be, with extra spicy viruses waiting to snap the trap shut. If Cho did it, the encryption is basic stuff bought from a civilian vendor. If it was the Triads, then chances are good the drive itself is bogus and the McGuffin worthless; the Triads wouldn't leave anything like that hanging around for ordinary people to look at. Or maybe their crypto guy screwed up and wiped the drive when trying to protect it.
  •  Cho's notes. She doesn't believe in electronic devices. Those things can be hacked. Besides, she thinks better on paper. Yes, those are coffee stains. Yes, they are heavily annotated in her own personal shorthand. Why yes. they are scattered across several different journals so they can be easily separated and carried off by mischievous thieves, spies, or vampires. Why do you ask? 
Enjoy!