Bookhounds of London offers
three different kind of campaign settings: Arabesque, Technicolor and Sordid.
This time out I’m going to go Sordid, and discuss the crime of murder.
Murder was an obsession of
the Thirties. People read about them all the time – Agatha Christie and Dorothy
Sayers made their careers out of murder – but apart from the fictional variety
there were plenty of real killings to occupy headlines. Men like Doctor
Crippen, who killed for money and finally fled, bloody-handed, with his lover
Ethel le Neve, only to be caught on the SS Montrose while fleeing to Quebec. Or
Doctor Buck Ruxton, who bludgeoned his wife and her maid, cut up the bodies,
and then lied and said she’d left him. Then there’s Alfred Rouse, the blazing
car killer who picked up a hitchhiker and set him on fire in an attempt to
disguise Rouse’s own disappearance. Or Nurse Hopton of Gloucester, the poisoner,
and any number of trunks with torsos – and other parts – shipped off to railway
stations, the better to delay identification.
And when the murderer was
safely arrested, there were other murderous celebrities to occupy people’s
attention. Sir Bernard Spilsbury, the famous British pathologist who worked on
so many bodies, was always news. Detective Chief Superintendent Edward Greeno
was making a name for himself collaring some of the most notorious criminals of
the age, as was Fabian of the Yard, aka Superintendent Robert Fabian whose
memoirs became fodder for a BBC series in the 1950s.
We sometimes forget this,
but the reason why writers like Sayers and Christie could make a living from
writing crime novels was that their contemporaries were utterly obsessed with
crime. It was what they saw every day in the news, which brought them stories
of people – it might be your next-door neighbor – who’d sliced up their
spouses, or been sliced up themselves. The criminals and those who caught them, all celebrities, clamored for
attention every day. Then of course there were the trials, with their attendant
photographers, reports, juicy transcripts full of gossip-fodder, and so on and
on.
A truly Sordid campaign has to include murder. The Sordid London is the London of
prostitution, drugs, poverty, desperation, extortion, and cruelty, as the
rulebook puts it, and you can’t conceive of that kind of London without there
being murders every day. Not the kind of killings that wind up in the
comfortable stately homes of old England either; no, these are the brides in
the acid bath, the abortionists with bodies in the basement, the elderly beaten
to death for their jewellery and whatever cash can be looted from their bank
accounts. These are the stories that will be on the front page of every newspaper,
with the photo supplements that helpfully point out exactly where the body was
found.
But how to introduce these murderers to the campaign? Well, there
are at least two options. First, as background noise. If the Keeper is going to
present a living world for the players to inhabit, that means there’s going to
be a lot of things going on around them which they’re aware of, but do not
necessarily directly affect the game. Income tax will be going up, up, up, for
a start, and there will be rumblings of trouble in Europe. Yet another Council
for Peace will try to persuade everyone to disarm or to compromise on war
reparations, and be rudely told where to stick the notion. There will be
roadworks and gas explosions, advertising campaigns and sermons. No doubt the
Duke of Windsor is in the news again, as he and Wallis Simpson hob-nob with
Hitler. All of these things will be going on all the time, and if the Keeper
uses this as background then the players ought to be reminded of it all the
time. Extra, extra, read all about it,
the newsboys call, or perhaps the BBC drones on in their offices during the off
hours. It can be something to mention at
the beginning of a scene, or as part of an important moment.
Say for instance that the character is due to find something in
the newspaper. Well in that event it isn’t just a newspaper, it can be something
like: ‘buried on page 12, underneath a
photo array showing exactly where the Battersea Torso Killer hacked up his
victim, you find …’ Or alternatively something like ‘the radio announcer is describing the crowd outside Birmingham Prison,
where baby killer Victor Parsons is about to be hung, as the jingle of the
doorbell announces the entry of a customer.’ Yes, it’s
flavor text; but it’s text of a very deliberate sort, intended to reinforce
the style of campaign you intend to play.
The other way is to make the killer a customer. There are any
number of chemically or medically inclined murderers of the Twenties and
Thirties. Aside from the doctors and nurses there’s people like Rouse, trying
to use modern methods to disguise their crimes, and Haigh wasn’t the first acid
bath killer by any stretch. People like that are going to have disposable
income and a desire to spend it. Some of them, no doubt, will want books. They
may not be particularly interested in Mythos tomes, of course, but that does
not matter. What does matter is their usefulness as NPCs, either by supplying
knowledge or services that the characters do not themselves possess, or by
providing a non-Mythos hook to a horror-themed scenario.
Consider:
Ethel Pratt
Abilities: Athletics 4, Biology 1, Bargain 4,
Credit Rating 1-4 (varies), Chemistry 3, Flattery 3, Filch 6, Health 8, Law 1, Medicine 1, Oral History 3, Preparedness 6, Reassurance 4, Scuffling
9, Weapons 4
Damage: -2 (fist, kick), -1 (knife)
Special: dose of arsenic always handy by
(nausea, vomiting, convulsions, coma, death); Health Difficulty 7 or suffer +1
damage for 4 rounds. There would be no treatment in the Thirties for severe
arsenic poisoning.
Occupation: Lady’s Maid
Three Things: Perpetually shocked at the
wickedness of the world; addicted to thrillers and crime novels of all kinds
including true crime accounts; odd chemical odor seems to follow her wherever
she goes.
Great post- I like the different approaches.
ReplyDeleteThere's a book I've been slowly working through A Cultural History of Causality: Science, Murder Novels, and Systems of Thought by Stephen Kern that talks about the different systems/reasons/motives as solutions for murder novels across several eras. I've been trying to think about how that might be applies to mystery games in different eras.
Top notch.
ReplyDeleteI really like your point about including random bits of murder news and radio programming to add that very sordid sense to the game. Its the exact sort of thing that the World of Darkness encourages but often forgets about.
ReplyDelete