tag:blogger.com,1999:blog-7694683694498985393.post4330483076081110279..comments2024-03-24T02:04:54.084-07:00Comments on Ephemera: Murder Most FoulKarloffhttp://www.blogger.com/profile/07740627776272488925noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7694683694498985393.post-37196202399093579522012-10-21T18:56:04.296-07:002012-10-21T18:56:04.296-07:00I really like your point about including random bi...I really like your point about including random bits of murder news and radio programming to add that very sordid sense to the game. Its the exact sort of thing that the World of Darkness encourages but often forgets about.Shannonhttps://www.blogger.com/profile/00456068019298922261noreply@blogger.comtag:blogger.com,1999:blog-7694683694498985393.post-19450864850288747402012-08-21T10:51:41.761-07:002012-08-21T10:51:41.761-07:00Top notch.Top notch.Stevehttps://www.blogger.com/profile/15654828840444533490noreply@blogger.comtag:blogger.com,1999:blog-7694683694498985393.post-61972945089005347142012-08-08T11:27:57.926-07:002012-08-08T11:27:57.926-07:00Great post- I like the different approaches.
The...Great post- I like the different approaches. <br /><br />There's a book I've been slowly working through <i>A Cultural History of Causality: Science, Murder Novels, and Systems of Thought</i> by Stephen Kern that talks about the different systems/reasons/motives as solutions for murder novels across several eras. I've been trying to think about how that might be applies to mystery games in different eras.Lowell Francishttps://www.blogger.com/profile/02359280169506945906noreply@blogger.com