Sunday, 30 November 2025

Ethyl and Methyl (Trail of Cthulhu)

This week's post is inspired by this article over at the Guardian. (Fair warning: it's nasty stuff.)

For Bethany Clarke, poison tasted like nothing. There was no bitter aftertaste, no astringent sting at the back of the tongue. If anything, she thought in passing, the free shots she and her friends were drinking at a hostel bar in Laos had probably been watered down ...

This has all been done before. Written down, part of the historical record.

Ethyl - 
and Methyl!
Like Ike and Mike
Strangely you look alike
Like sisters I have met
You're very hard to tell apart - and yet
The one consoles more gently that a wife
The other turns and cripples you for life. 

         ---

Sits the plumber, man of metal
Joining Gas pipes to a kettle
Neath the bed his wife is lying
Rather silent - she is dying
From some gin her husband gave her
Too busy now to save her,
'Things,' he sings, 'Are looking upward; 
I am making stills
Soon we'll cook the stuff by wholesale
Running twenty mills;
What we make and how we make it
Doesn't cut no ice.
Anything we sell in bottles
Brings the standard price.'

Wallace Irwin, Owed to Volstead, from the 1922 Nosenseorship collection  

During Prohibition there was no legal means of supplying alcohol. The people doing the supplying didn't care so much what happened to the buyer, so long as whatever was in their bottles had some kind of kick. 

If you, as the buyer, wanted some kind of reassurance you could buy right off the boat, newly smuggled in. But there was no guarantee that what you bought was, in fact, the real deal. From the seller's perspective, it was just as easy to sell fake liquor in a real-seeming bottle. Easier, in fact. Which might explain the Guardian's report on gin sold in Brazil:

... a number of recent outbreaks have also been linked to contaminated official alcohol supply chains, where methanol is being added to sealed bottles of spirits and finding its way on to the mass market ...

Ideally, you should test before you drink. God knows how you manage that when you're at a beach bar in Indonesia. To my mind, you can't beat the test proposed by H.I. Phillips in the March 1926 Collier's article, The Book Of Bootlegging Etiquette:

Take a rabbit (which should always be part of the complete kitchen equipment in the modern home) and drop ten drops of the liquor down its throat. If the rabbit dies, it is bad liquor. If the rabbit lives, it is a bad rabbit. 

Taken from Wikipedia

Methanol toxicity (also methanol poisoning) is poisoning from methanol, characteristically via ingestion. Symptoms may include an altered/decreased level of consciousness, poor or no coordination, vomiting, abdominal pain, and a specific smell on the breath. Decreased vision may start as early as twelve hours after exposure. Long-term outcomes may include blindness and kidney failure. Ingestion of as little as 3.16 grams of methanol can cause irreversible optic nerve damage, and the oral LD50 for humans is estimated to be 56.2 grams ... Early treatment increases the chance of a good outcome. Treatment consists of stabilizing the person and using an antidote. The preferred antidote is fomepizole, with ethanol used if this is not available.

During Prohibition, since alcohol is used in a number of industrial processes there was still a need for significant quantities of the stuff, which the Federal Government produced by denaturing (that is, adding poisonous methyl) to the ethanol supplies destined for manufacturing uses. Except, people being what they are, some of that denatured alcohol was diverted for illicit booze manufacturing. Since the Feds hadn't told anyone about their denaturing program, nobody had reason to believe this was a bad idea until the first poisoning cases surfaced. 

This caused a scandal, made worse by Prohibition mouthpieces blithering that people shouldn't be drinking alcohol anyway, and those who did deserved everything they got. 

Let's talk RPG usage.

Prohibition is a fact of life both in Trail and Call of Cthulhu, since between them the two RPG settings cover the US during the 1920s and 30s. However, I'm just going to focus on Trail today. 

In Trail terms, Prohibition runs up till repeal on December 5, 1933. However, Prohibition's been an unpopular policy since inception, made worse by the Depression which started October 1929. People could stomach an unpopular domestic policy so long as everything else, particularly the economy, was more or less okay. The minute the country faced unfavorable economic headwinds, unpopular domestic policies became untenable. 

Prohibition became an easy target, made even easier because rich people hoped that making liquor legal, with all the sales tax benefits that implied, would reduce the need for an income tax, letting them off the hook. They bankrolled the popular movement favoring repeal. As luck would have it sales taxes didn't wipe out the income tax burden, but the country was wet again.

Bad Rabbits In Arkham

The Arkham Prohibition Bureau is a standing joke. It wasn't very successful before 1929, but since the Depression its activities became deeply unpopular, made even worse when it raided a high-end restaurant the Mayor favored. Now it's reduced to a couple of agents working out of cheap offices on the corner of College and Peabody streets. These two, Leroy Washburn (a local boy happy to hang off the federal tit) and Martin Keys (an out-of-towner with blunted and disappointed ambition) are all that's left of a much larger unit, dispersed after the Anton's Restaurant incident. 

Keys approaches the University with a problem. The investigators may become involved as members of Miskatonic's staff or student body, or they may be hired by the University to assist.

Keys' problem is an outbreak of what looks like Methyl poisoning in some of the cheaper places in Arkham. Several people have been permanently injured and two have died. However, a small number of those poisoned report unusual side effects that don't match the usual toxicity profile, and Keys wants to know if this is something to do with the methyl or if there's something else at work.

Streetwise, Cop Talk or similar Interpersonal, 0 point, indicates the poisoning outbreaks largely affect Lower Southside. 1 point finds a local contact, Dr. Malkowski, who occasionally skirts the law but who can point out four or five gin mills or cheap speaks where the stuff, colloquially called Smoke, is sold. 

Pharmacy, 0 point, indicates quantities of Methyl in the stuff sold as Smoke. 1 point spend isolates something else in the mix, a substance commonly seen in embalming fluid. 2 points identify it as Rectifol Corrective, an embalming fluid not manufactured or sold for over 20 years.

Biology or similar Investigative indicates that, in a small percentage of the imbibers, the subject loses their sight for at least 24 hours and, when sight returns, they begin seeing things which aren't there. This causes panic, erratic behavior, and in at least one case, suicidal behavior.

Option One: Funeral Blues. The Depression didn't decrease demand for alcohol but did ensure few in Lower Southside could pay for it. Enter funeral director Jaspar Elizar, who got hold of some bottles, a cheap label maker, and churned out Smoke in convincing gin form. What Elizar didn't realize is his preferred booze substitute contains chemicals best not imbibed, because the visions they induce cause the subject to gain 1 Cthulhu Mythos. This Mythos gain affects people in different ways and causes insanity in particularly sensitive subjects.

Option Two: Occult Blues. The Smoke epidemic is the brainchild of occultist Jason Gaspard, who stole the substances he's been using to make Smoke from funeral director Elizar. Gaspard's goal is to create a visionary. He knows, through his studies, that he can scry into the future so long as he can induce someone of sufficiently sensitive nature to hallucinate under the right conditions. Gaspard, having released Smoke into the 'wild', is now waiting to see which of his unwitting test subjects is best suited to become a mystic future-seer. Once he knows which is the best subject, he'll draw that person into the fold with promises of a cure.

Option Three: They Are There. The Smoke epidemic is just another crime spree, put together by a bunch of low-effort goons desperate for a buck or two. They stole what they needed to make Smoke and are running a cheap gin mill in Lower Southside. What they don't realize is the visions that a small portion of those who drink it (eg. those with In The Blood) see aren't visions at all; those are real creatures which exist and aren't happy about being perceived. These inter-dimensional creatures dimly perceive those Smoke drinkers who can (temporarily) see them and will attack, leaving behind drained and hideous husks of their victims. This will come to an end once the last Smoke drinker dies but perhaps the investigators can come up with a way to save the unfortunate victim(s) before that happens. 

That's it for this week. Enjoy!  

Sunday, 23 November 2025

Hush Hush House 2 - the NPCs (Night's Black Agents, Dracula Dossier)

This week's post is inspired by this article over at the Guardian. It's a photographic spread featuring actors/military portraying OPFOR in military exercises.  


Once upon a time I wrote about Hush-Hush Houses and described two possible locations, Glen Eagles and Brinkley/Piccadilly.

Glen Eagles is the code name for Pitfour House, a hunting lodge in the Grampians. Built in the Scottish Baronial style, this property was requisitioned by the SOE early in the 1939-45 war and has remained in Government hands ever since. The property is remote and inaccessible; the best way in is by air, via helicopter. In its day it was a training ground first for Polish commandos and bag and burn experts, until Edom acquired it in 1940. There's plenty of evidence of the former occupants, from graffiti on the walls to the marks of hobnail boots on the floors, as well as the old explosive ordinance testing grounds. 

Brinkley is a 1970s urban brutalist build on the outskirts of Manchester. It's always been government owned but has housed a variety of government offices and schemes; currently its main tenant is MoneyForce, an organization whose purpose is to help armed forces members with money management. Anyone with Architectural or Military Science knowledge will wonder about those preternaturally thick walls and peculiar sightlines; its almost as if an iceberg settled in a suburban district, its deepest secrets hidden deep below the earth.

The original article assumed both locations were Cool or Warm, as per the Dossier's usual formula. The Guardian photoshoot kinda pushes things towards Warm; it's difficult to imagine someone trying to pull off a complicated test case like this without a pre-established testing location.

However, it could be interesting to imagine a Cool site becoming Warm. 

Suppose that there was an Incident. It doesn't really matter what, except that Incidents usually come with body counts and embarrassing headlines. Fine, say the Princes; lessons learned. We need more field testing before anything like that happens again. Don't we have some old field test sites on the books? Let's reactivate those, shall we?

It could even be a good starter scenario for beginning Agents. In this campaign frame the Incident, whatever it was, has already happened. In fact, the players' Agents may have been on the periphery of the Incident. Not directly involved; they'd be dead. But they saw the bodies first-hand. They helped clean up the mess.

Now, their first task: reactivate Glen Eagles and repopulate it with actual NPCs, so Edom's finest can start live testing again. [I could do both Glen Eagles and Brinkley, but I think Glen Eagles has more potential as a large-scale live fire testing zone.]

A reminder:

Cool: While still on Edom's books officially, nobody's paid attention to Glen Eagles since the 1970s. This quietly crumbling edifice is home to bats, birds and rats now, keeping lonely watch over a forgotten part of Edom's history. Potential clues to the 1940 mission or a series of 1970s interrogations can be found here, but any important files have long since been transferred elsewhere. The fake French street built adjacent to Glen Eagles, with its wonky wire-operated targets, are all that's left of the Kill House. Some old remnants of Edom weapons tech circa 1940 are rotting away here, possibly even a live round or two for those who like playing with out-of-date potentially lethal explosives. Poachers sometimes come here but are put off by the poor quality of the game; it's almost as if something's blighted the land.

I like starting with action, so in this case I'd start in the immediate aftermath of the Incident. The Agents are carting out bodies or attending forensic examination of the recently deceased. They get to see first hand what happens when things go tits up. 

Then we move to the hook.

Once upon I time I opined 

[a good hook] poses a problem that the players have to solve. 

In this instance the problem is how to set up a testing base, preferably a live fire base, at short notice and in an inaccessible location?

Well, there are several optional scenes involving potential Edom support. They could:

  • Go to the Archivist to find out more about Glen Eagles.
    • 0 point: get plans of Glen Eagles to help the rebuild effort
    • 1 point: find after-action reports, diaries and other records concerning Glen Eagles in its last days of operation.
  • Go to Tinman or Fort for supplies to rebuild.
    • 0 point: get supplies.
    • 1 point: get some kind of personal input into the rebuild, eg. the Prince lends their personal support staff or some other kind of valuable assistance.
  • Go to E Squadron to find out more about their operational needs from a Hush-Hush House.
    • 0 point: get insights that help efficiently develop Glen Eagles.
    • 1 point: an E-Squadron assistant (eg. Veteran Rating) is assigned to the project as an advisor.
However, ultimately the Agents will be getting into a chopper and flying out to the depths of the Grampians to see Glen Eagles for themselves. 

As we already know there are several potential plot points to be discovered, among them:
  • Potential clues to the 1940 mission
  • Potential clues to the 1970s interrogations
  • Remnants of Edom weapons tech circa 1940
As Keeper you could add something else, like a Sealed Coffin, but ultimately you should pick one and stick with it, not sprinkle in all three or four. Given kittens three possible toys to play with and they will try to play with all three at once. Give them one. Then, if they don't like that one, you can always add another. 

Whatever that one thing is, it should probably tie directly to that 1 point spend they made earlier. If, say, the Archivist's 1-point (the after-action reports and diaries) leads directly to the potential plot point at Glen Eagles, that only reinforces the value of point spends and you want the players to be spending points all the time. The more reward you offer for point spends, the more likely it is there will be future plot spends.

Then there will be something along the lines of a training montage, in which the Agents rebuild Glen Eagles. In game, this is best represented by Thrilling dialogue (provided by the Agents, natch) and some point spends. These point spends build up Glen Eagles, effectively providing a Preparedness pool for the firing range. Exactly what that looks like in play is up to you and your table. Do they hire roleplayers to fill roles within the defence team, as the Guardian article suggests? Do they go more high-tech with screens and electronic gunplay? Do they go old-school with wires and moving targets?

Eventually the montage concludes. By this stage we're at the Midpoint. The questions posed by the Hook have been asked and answered. What questions are being asked at the Midpoint? Probably something along the lines of 'is this new Hush Hush House fit for purpose.' Also, 'where does this plot point lead?' 

That second question I'll leave floating, as it can only be answered by Rome, and it's not part of this exercise to tell you where Rome is. Only that there has to be a Rome. There has to be a final destination of some kind. 

If, say, your final destination is Betrayal (eg. one of the Princes is a rogue agent and the reasons for their betrayal are linked, somehow, to the 1970s mole hunt) then you can start to lay the groundwork now by having that Prince subtly undermine the agents' efforts to rebuild Glen Eagles. Your final destination will vary. But whatever that final destination is, this is where you start to drop hints.

However, that first question (is this new Hush Hush House fit for purpose) can only be answered by a field test.

Sounds like the perfect opportunity for a Thrilling [fill in the blank, probably Sneak, Hunt, Hit or Destroy]. The veterans of E-Squadron are the ones on the attack, the Agents, working through the new toys at Glen Eagles, are the ones on defence. If the Agents hold up E-Squadron long enough, or if they prevent E-Squadron from achieving their objective, then the Agents win. If E-Squadron busts through with ease, then the Agents have failed. 

Failure or success in this instance does not mean It's All Over or We Are The Champions. It means bureaucratic failure or success, which can be just as lethal. After all, in future scenarios the Agents are going to rely on support from their bosses and the higher-ups to get the job done. That's going to be difficult if the very first thing they did was embarrass themselves in a live-fire demo at Edom's hush-hush house. 

However, conflict does lead to plot ...

That's it for this week! Enjoy. 

Sunday, 16 November 2025

UK Books! Brighton World Fantasy Convention 2025

I have returned! 

Frankly, half the plane was coughing, spitting and imitating the soon-to-be-deceased so I expect any minute now I'll start imitating the Exorcist.


[brief follow-up: I did indeed catch the flibble or whatever it was flying across the friendly skies and spent the week following my return coughing, sniveling and otherwise illing. Che sera, sera. But I did play Dispatch three times, soo ...] 

While I have the energy to type, let me tell you about books, and about the one that got away.

Bought at World Fantasy Con 2025, Brighton, from various vendors:

The Dagon Collection: An Auction Catalogue of Items Recovered in the Federal Raid on Innsmouth, Mass (ed. Nate Pedersen.2024 PS Publishing)

The Starry Wisdom Library: the Catalogue of the Greatest Occult Book Auction of All Time (ed. Nate Pedersen, 2014 PS Publishing).

No prizes for guessing why these two appealed to me. I haven't read either yet and expect to data mine these for interesting ideas rather than fall prone in ecstasy at the prose, but you never know your luck. I look forward to having items from both catalogues appear in subsequent campaigns I might run.

Night's Black Agents, (Fritz Leiber short story collection, Sphere 1977)

Uncle Silas (Sheridan LeFanu, Transworld 1966). 

You can't beat the gothics, and while Leiber's more of a modern I can't help but think of him in the gothic class. There's something about his word choice, his stylfgfsdse, that makes me put him in that group. I look forward to reading them both; I tried to get into Uncle Silas on the plane but that was a mistake. You can't concentrate on a long haul flight. I watched Mr. Vampire: Vampire vs Vampire instead.



The Go-To Guy (Neal Hardin, 2018 Stairwell Books)

Both bought on a whim and I haven't read either yet, though I have started Go-To Guy. It's a laugh, but I don't take it seriously, which is probably why I haven't finished it yet.

Audition for the Fox (Martin Cahill, 2025 Tachyon). 

Bought on a whim, and I haven't started it yet. I like the idea, but by God the vendor made it difficult to spend money. I think the Americans were hoping that the buyers at a World conference were all going to be English and planned accordingly. That was silly of them.

Korean Folk & Fairy Tales (ed. JK Jackston, 2025 Flame Tree).

A very pretty little thing. K-Pop Demon Hunters made me realize I don't know as much about Korean folklore as I ought, so I figured I'd rectify that omission. 

Cold Steel: Book II Fire Heart (Joyce Ch'ng, 2025 Snowy Wings).

Bought from the author. Again, I haven't had chance to more than glance at it. I look forward to it.

Now, for a few things I didn't buy at the con, some of which I've actually read:

Strange Houses (Uketsu, translated Jim Rion, 2025 Pushkin Press)

The Samurai Detectives (Shotaro Ikenami, translated Yui Kajita, originally 1973, Penguin 2025).

Both bought at Waterstones. Samurai Detectives is vol 1; vol 2 isn't due until Feb 2026. This is the first time Ikenami-san's work has appeared in English. I've read both and highly recommend them to anyone who likes action, swordplay, historical drama (Samurai Detectives) and peculiar, terrible horrors (Strange Houses). 

Soldiers Three/Under the Deodars/Phantom Rickshaw (Rudyard Kipling, publisher unknown, publication date unknown, hardback rebound edition of works originally published at the turn of the century).

I don't know what to make of this one. It must be a reproduction but I've no idea who put it together or when. The only clue I have is a notation on the inner cover: bound by W.J. Askew, Plymouth. It's a hardbound version collecting three shorter paperbound volumes. Each paperbound is a faithful copy of books that would have been sold for One Rupee via the Indian Railway Library. I can't help but think this must be one volume from a larger Kipling repro collection of some kind, though it's not labeled as such and there's no indication on the frontispiece or back pages. It's a completely faithful copy right down to the advertisements, so if ever you wanted to know what was on offer back in 1890-whatsit, now you can. Probably very useful for those of you who like to mock-up props; a scanner and better Photoshop skills than mine will serve you well. Not sure when the reproduction was issued. Guessing by quality of hardcover, paper and spotting I'd say probably 1970s, but honestly it's a complete guess. Bought at Oxfam, Greenwich.

More Penguin Science Fiction; Yet More Penguin Science Fiction (ed. Brian Aldiss, Penguin 1964 & 1966).

Classic science fiction which means there shall be all sorts of unintended comedy, but I look forward to it. Various authors, of course. Bought at Just Vintage, Greenwich Market.

A brief word on the one that got away. 

Just Vintage has in its collection a first edition of an M.R. James publication, 1911, More Ghost Stories of an Antiquary. Selling for a little under 700 quid. Now, I'm a huge fan, as you know. I was greatly tempted. But our climate is death to books of that sort, never mind the roaches, and I'd be heartbroken if I was indirectly responsible for destroying such a thing as this, after a hundred years. So I left it on the shelf and am still gnashing teeth. 

Murder at the Black Cat Cafe includes Why Did The Well Wheel Creak (Seishi Yokomizo, translation Brian Karetnyk, 2025 Pushkin Press)

Suddenly At His Residence (Christianna Brand, British Library edition 2023, first published 1946)

Tour de Force (Christianna Brand, Library edition 2024, first published 1955)

All bought at Foyles.

I've a lot of respect for Brand as a plotter of mysteries. She plays fair. You know going in that you've as much information as you need to identify the culprit. You also know that your odds of doing so are next to nil. I've read both and can recommend to period mystery lovers. No, I didn't solve the crimes. 

Yokomizo-san is someone I've read before and enjoyed. He's basically pulp mystery; strange corpses, lashings of blood, peculiar and horrific events. Like Brand, Yokomiso-san plays fair. Also like Brand, odds are you won't work out who did it. Read this in the airport going home, can thoroughly recommend. 

The Sutra of Pale Leaves, (various authors/artists, Chaosium 2025)

Alien Clay, (Adrian Tchaikovsky, Subterranean Press 2025)

Both gifts, and I'm incredibly grateful.

I haven't had time to more than glance at Sutra, but from what little I've seen it's exactly the kind of campaign I'd enjoy. The Yellow King is one of those entities that deserves an artistic touch and by the looks of things that's exactly what it gets. I particularly like Chapter 4: the Pallid Masks of Tokyo - such an interesting idea!

What did I think of the convention? I liked it a lot. It lacks the go-to and busyiness of an American convention. It's less focused, less well organized. But it has a heart that some American conventions lack. I confess to a little bias in that I like Brighton very much and thoroughly enjoy visiting there. I had a little time to wander round and, if you find yourself in Brighton, I think you should visit Snoopers Paradise, the all-for-all flea market. Also, Coho is a great way to start the day with coffee and danish. 

Would I go again? I'm thinking about it. I'm told the 2027 con is in Canada and that's a hell of a lot easier to get to, from my perspective. I am in absolutely no hurry to make it to California in 2026. Nope. Nuh-uh. Not happening. But Canada? Canada's doable. 

Finally, uncle Kevin.

I stopped by Raining Books. It's as I remember. Shut up, of course. Lord knows what's going to happen to the place and I dread to think what the condition of the books in there is now. Never mind that leaky roof.  It's been nearly a year, and I doubt the builders have been in to patch anything up. But I was grateful to have the chance to stop by and say farewell. His ex-wife left a lovely tribute to his memory up on the door, and there were other posts as well.

See you later, mate.