Showing posts with label All Flesh Must Be Eaten. Show all posts
Showing posts with label All Flesh Must Be Eaten. Show all posts

Sunday, 27 May 2018

Ripped from the Headlines - Zombies & [Ultra]Sonic Zap (RPG All)

A few more snippets from the big wide world!

Well here's a shocker. Last week I talked about zombie game design and this week Floridians were devoured in their hundreds in a zombie attack.

Lake Worth, Florida was the scene of gruesome zombie carnage on the 20th May, when an emergency alert revealed the shocking truth that Lake Worth's authorities were determined to conceal: living dead cannibals were on the rampage after a power outage early Sunday morning.

Presumably released from some necrotic science holding pen as a result of the power outage, these creatures flooded through Lake Worth in an unstoppable tide. According to the emergency notification, 7,380 customers had been affected by the 27 minute long power outage but "far less" had survived the subsequent zombie outbreak.

Ben Kerr, Lake Worth's public information officer, said "We are looking into reports that the [push notification] system mentioned zombies. I want to reiterate that Lake Worth has no zombie activity currently and apologize for the system message."

A likely story.

You may recall last year's story about an alleged sonic attack on US embassy employees in Cuba. Well, times change, and sonic attacks change with them. Now the latest intel points to China as the next place Evil Sonics Do Naughty Things To US Embassy Employees. A consulate employee in Guanzhou allegedly suffered brain injuries after encountering some form of sonic emanation.

"The [State] department is taking this very seriously," says Jinnie Lee, a US embassy spokeswoman. "The Chinese government is also investigating and taking appropriate measures."

Guangzhou, also known as Canton, is a Chinese port on the Pearl River, and has long been a foreign trade powerhouse, the gateway to China. You probably know it without knowing it - if you've ever eaten Cantonese, admired Canton porcelain, or drank a bottle of Zhujiang, you've enjoyed one of Guangzhou's exports. That said, Guangzhou isn't famous for sonic death rays - at least not yet.

Frankly, my money's on goldbricking embassy employees with an attack of the vapors, but you never know your luck. By now every embassy employee must know the 'symptoms' experienced by the folks in Cuba. It'd be the easiest thing in the world to complain about headaches and ask to be shipped home, or at least to a more congenial deployment, if you happen not to like where you are.

Speaking of China, here's another sonic story from the land of Kubla Khan. Chinese researchers have discovered a vulnerability in Siri and Alexa's programming. Voice activated devices can be activated and commanded at ultrasonic frequencies inaudible to humans.

The sky would seem to be the limit. Phones and tablets can be commanded to open a communication link with other devices. Car navigation software can be rerouted. All you'd need is a smartphone and a bit of extra software, and you can do as you like. It's called DolphinAttack, and it looks pretty alarming.

 
What's more, at the moment at least it'd be difficult to defend against an attack of this type. "Microphones' components themselves vary in type," says founder of NewDealDesign Gamil Amit, "But most use air pressures that cannot be blocked from ultrasound."

It's been suggested that the reason why the designers left this vulnerability in is to help the machines understand human speech. The more restrictions are placed on the system, the more likely it is to make mistakes. However it could also be intentional, to help these devices communicate with other devices without the annoying tweeps and burbs of yesteryear. This helps phones control other gadgets in the home or office, allowing for that semi-magical feeling of control. Of course, it's less magical if everyone's a wizard, Harry ...

Of course, as has been suggested by poster Johan over on the Dracula Dossier FB page, vampires can also communicate at ultrasonic frequencies. This could allow them to control electronic devices quietly and seamlessly. What's sauce for the goose is sauce for the gander; the agents and their human adversaries could also use this hack. I imagine it would be particularly effective at high-end locations, hotels and casinos. After all, in Macau when you arrive they give you a complimentary cell phone which  comes pre-loaded with maps, guides, discounts and offers. Imagine what else it could be pre-loaded with …

Remember, the weakest point in this whole arrangement is the internet of things. If you can break one door down, all the other doors are vulnerable to you.

Enjoy!

Sunday, 20 May 2018

Small Town Zombie Chow - All Flesh Must Be Eaten

Perhaps it's just me, but as the heat intensifies with the onset of summer I feel the need for zombie goodness. I'm also a fan of Outside Xbox, which is how I came across this video:


Don't feel obliged to watch the whole thing if you don't want to. I post it because it sparked a train of thought: why is it in these zombie games towns never look like towns?

Sure, they have certain town-like attributes, but tell me truly: have you ever seen a small town in one of these games that doesn't look as if it were put together with Lego? People live here, work here, are born here, die here - and in a zombie apocalypse they're still dying here. Yet it's all oddly designed houses and suspiciously well-positioned radio towers as far as the eye can see. There's no sense of history, no real indication of what this place was like before the zoms came to zom everything up.

So this time out I'm going to draw on All Flesh Must Be Eaten ruleset by Eden, probably the best zombie survival game in print. My copy's the 2005 revised edition. I assume this is a game for Normals, in which the Basic Zombie (p146 main book) is the most common adversary. This means a player character with 50 build points can handle up to 10 zombies at a time. About 10% of the walking dead are improved versions of one kind or another, which get 10 extra Power points spent on them. That's the crunchy rule bit of this post.

I'm also going to draw on this article about the 27 most successful small business ideas for small towns. This is where I'm going to get my location inspiration. Finally I'm going to pick a town from this list of the prettiest small towns in Georgia, because why the hell not. Never kill yourself with work when someone else has already done it for you. Besides, I'm told there's a popular zombie series set in Georgia.

I'm reluctant to set this anywhere there's more than 4,000-odd people. That excludes a few towns on that list. So let's have a pop at Madison, Georgia. It even has a useful tourism website.

Named after an American President and incorporated in 1809, this township is Georgia's largest historic district. It avoided destruction during Sherman's march as one of its residents was a prominent pro-Union politician. This meant its antebellum plantations and homes survive in remarkable condition, luring tourists by the thousand.

This is a fictional version of Madison so let's not call it that. Let's call it Monroe, after Madison's successor. What's it like there? Well, Monroe has:
  • art galleries
  • museums
  • antebellum architecture
  • fancy restaurants & bars
  • Civil War memorabilia, including a statue donated by the United Daughters of the Confederacy.
  • a farmers' market
  • antique shops
Plus other locations to be detailed. Already you should be getting a picture of Monroe, Georgia. You could probably name some of the streets if you tried, and some of the kinds of homebrew you can find on tap in the bar.

OK, time to add the zombies.

I'm not going to get too detailed here. There was an outbreak. It went about as well as you might expect. We are now two months in. Initial attempts at quarantine failed miserably, as did most federal and state bodies. While there probably is a federal or military presence somewhere, it's nowhere near Monroe. There is no state-wide power grid, but there are still plenty of generators and fuel for same. Communication is spotty, and almost entirely radio-based. Some landline telephones work, none of the mobile phones do. The internet is offline for good.

Human population of Monroe has shrunk to about 10% of pre-apocalypse numbers, split 50/50 between locals and non-locals. Assuming a pre-apocalypse count of 4,000, that means there are 400 people left alive scattered across a mostly rural or historic area something like 24 sq. km. large. Further assume that 10% of that 400 were in positions of some authority before this happened. State police, former members of a Federal organization like the CDC, local politicians - anyone who might reasonably be expected to lead and organize people. 

Now we come to those 27 small business ideas. I'm not going to go through all 27. That would break my brain and yours. However I am going to pick six, and see what a zombie apocalypse might do to them.

Coffee Shop & Bar: Before the apocalypse this place served coffee during the day and liquor after 4pm. Warm Discussions is near the farmer's market, just off the corner of Plum Street and S Main. A fire in the business next door shortly after the outbreak damaged the exterior, but the walls and roof are still sound - it's mostly smoke damage. Décor: exposed brick, brass & leather finishing. Location can be secured if the following entry points are dealt with: broken window front, main entrance, fire exit. Partially scavenged. Food & liquor on site in small quantities. Two Molotov cocktails on site. High velocity handgun on site with a dozen rounds. Location overrun by (Z=PCx5) basics plus one special with The Lunge, Teeth.
Bakery: Born and Bread in Monroe is a 1920s brick build on James Avenue within sight of Centennial Park. A firefight shattered most of the front windows but they have been boarded up. Bullet marks pock the exterior. Décor: glass, art deco, tile. Location has been secured. Location occupied by four survivors including one soldier, leader of the group. Food and liquor on site. Small stash of medicine on site. Three firearms, over a hundred rounds total, and three clubs on site. Group attitude: unwilling to trade unless materials to fix their radio are on offer. 

Food Truck: The Gourmet Machine specialized in BBQ with its signature Satan's Surprise mustard sauce. A firefight blew out its two front tires and it hit a wall on Bacon Street. If the tires were replaced the truck is in fair working condition and could be driven away. It would need further repair, but nothing too serious. Style: black & flame red exterior. Site has been secured, but it's a food truck - breaking in is not difficult. Location occupied by former CDC scientist, who is using it as a temporary base of operations after her last safe house was destroyed. Food on site, including plenty of Satan's Surprise. CDC medical equipment (travel bag) on site. One handgun and twelve rounds of ammunition on site. Survivor attitude: grateful for any assistance. Prefers authority figures.

Flower Shop: After all, it worked so well for Silent Hill. Pansy Petal was a family business run at the same location for over 15 years. The ground floor has been completely abandoned; there are survivors on the roof, growing vegetables. Décor: 90s chic, with a thick overlay of zombie destruction. Ground floor overrun by (Z=PCx4) basics. There is a means of getting up to the roof, but not through the flower shop; it can be done by going through the building next door. Food on site. Small supply of medicine on site. Location occupied by two survivors trying not to draw attention to themselves. One baseball bat on site. Survivor attitude: grateful for any assistance.

Bowling Alley: Splittsville is a 50s theme alley with vintage jukebox and pinball on site. The alley has been boarded up and is obviously being defended; it has working security cameras and a radio antennae on the roof. Décor: Happy Days, right down to signed posters and Fonzie for President chotchke. Food and liquor on site. Medicine on site. Power supply from portable generator runs security cameras & electric traps on the main doors. Location occupied by half a dozen survivors three of whom are cops. Two shotguns on site, 50 rounds. Three heavy handguns on site, 80 rounds. SMG on site, 50 rounds. Sword on site. Clubs on site. Group attitude: unwilling to cooperate, feels that its supplies are just enough to keep group safe without taking risks. Prepared to steal from others.

Pet Grooming and Boarding: Bark and Buzz Spa & Board is a very new business that, had the apocalypse not intervened, was due for Chapter 11 by the beginning of the next financial year. Décor: cheap and desperate. Paint, carpet, equipment all lowest possible standard. Lots of pet toys. Food on site, so long as you like eating dog chow. Radio on site. Pedal bike on site. Location overrun  by (Z=PCx7) basics plus one, the former owner, with Animal Cunning & Long-Term Memory.

So what did I do, exactly?

First, I picked a real-world location and copied some of its characteristics. This gives Monroe a lived-in feel. Then I borrowed some business ideas from a small business website. That gave me potential locations and some cues as to what those locations might be like. Then I searched online with terms like 'pet grooming store names' or 'bakery names'. There's any number of marketing sites out there which do this sort of thing all day long. After that I pencil in a few details about the occupants and the kind of gear that might be found on site. Nothing fancy. The folks at Splittsville might be major antagonists, or bumps in the road - no way to tell until the game starts and the players add their own flavor. For all I know the CDC researcher might end up the supreme villain. Or it might be one of those games where the actual antagonist is the situation, and the only thing the characters have to do is survive.

Enjoy!

Thursday, 30 October 2014

Rock Me Like a Hurricane (Trail of Cthulhu, Call of Cthulhu, All Flesh Must Be Eaten)

I've been out of action for over a week thanks to Hurricane Gonzalo, which hit us two weekends ago now. We lost power fairly quickly, but had it back within 24 hours. Telecommunication was more of a problem, as the pole went down during the storm and hasn't yet been replaced. We have a temp line coming in, but the least bit of bad weather will knock that out.

It occurs to me that a relatively small number of people have experienced a hurricane directly, and I thought I'd go over the sequence of events as they occur, with a discussion of what it might mean for a gaming group.

A hurricane is basically a high intensity tropical storm, with sustained winds of over 74 mph; a hurricane is categorized by the intensity of its winds, from 1 to 5. Gonzalo was a Cat 4 - sustained winds of over 130 mph - until it hit us, when it became a Cat 3, with something like 111 mph winds.

In the modern era, there's usually plenty of warning of a hurricane's approach. With Gonzalo, we first knew about it almost a week prior, when it was a tropical depression brewing down in the Caribbean. That gives you time to prepare, which in Bermuda usually means take in all the lawn furniture, move the boat - if you have one - to a safe anchorage in the lee of the projected storm winds, close up all the windows and put up shutters or plywood if need be, and lay in plenty of booze to keep you entertained.

Power's almost certain to go out, so you'll want candles or some other light source. I find candles slightly better than electric light sources, inasmuch as candles don't need to be recharged or use batteries. You don't know how long it will be before the lights come back on again, so you don't want to rely exclusively on a light source that consumes a lot of power or fuel. This also means you're likely to lose frozen food, so the day before the hit is the time to cook as much as possible. Stew's just as good cold as it is hot, after all, and bread or cakes will keep for a while. Expect to lose anything in the freezer or fridge. Lay in plenty of water, and run the taps as much as you can, filling buckets. Once the power goes, the only water you'll have to drink or cook with is the water you saved beforehand.

Briefly on the subject of cooking: the house I'm in uses gas, but a lot of people have switched to electric. That means you'll have no power to cook. There have been cases where people bring their BBQs inside the house to make burgers or what have you. That is a remarkably poor idea - almost Darwin Award worthy - but high risk of death by stupidity has never stopped anyone yet.

The storm will be making its presence felt for hours, if not days, before the hit, with cloudy skies and high winds. When it actually does hit, the chief difference you'll notice is in the intensity of the winds and the darkening sky. By that point you need to be indoors, in a solid structure. We build in stone here, nice thick walls, and most of our structures are low-lying. It's rare to see a building with more than one storey, and we seldom go in for large windows or walls of glass. This is why we seldom see catastrophic property damage here; no collapsed houses, and devastation is usually limited to trees and telephone poles. Bear in mind, Cat 3 is the same velocity as Katrina, which did such terrible damage to New Orleans. Historically there have been very few hurricane deaths here, and none during Gonzalo, though when it blew across the ocean and hit the UK it killed three people. However if you look at the cause of death and injury in the UK, it seems the majority were avoidable if only the victims had taken the storm seriously. All the dead were out and about, walking or driving somewhere; one man was repairing his van in 108mph winds. This is something people down here would never do.

The duration of the initial hit will probably be several hours, but there's usually no way to be certain. Hurricane behavior is, at best, erratic. However one phenomenon that is well known but which still takes people by surprise is the eye of the storm. This circular phenomena at the heart of the hurricane is marked by unnatural calm. All activity seems to have come to a complete stop, and were you to go outside and light a candle, you probably wouldn't see the flame flicker in the slightest as there's no breeze to trouble it. This is actually when the storm is at its most dangerous, because the calm lures people into a false sense of security. This is when many leave the safety of their homes and go out to have a look at the damage, even travel down to see their neighbors or check on the boat. However the eye is surrounded by a ring of winds called the eyewall, and this is where the storm is at its most intense. So long as you're in the eye itself, no problem, but the eye is constantly moving and you can never be sure when the eye will pass over and plunge you into the eyewall. If that happens when you're outside, you're probably dead; that, or very, very lucky to be alive. Gonzalo's eye lasted for somewhere between half to three quarters of an hour, and then the hurricane picked up again and hung on for a further four hours or so. It wasn't until one or two in the morning that the storm winds finally began to die away, as Gonzalo moved off shore.

The immediate aftermath of the storm is usually marked by good weather. In our case it's been very sunny, and though the first day or so was still quite humid, since Gonzalo the temperature has dropped significantly.

Clean-up is a top priority. As you can imagine, downed trees and telephone poles need to be cleared as soon as possible, so the roads can be used, and there's often a significant period where, thanks to power outages or damage, traffic signals are out. Airport clearance is also a priority, and after Gonzalo flights were going to and from a day or so after the hurricane hit. As I write this, there's still plenty of mess out there, but mess is all it is; you can drive wherever you want, and the airport's at capacity again.  

Now, that's what happens to us here in Bermuda. Hurricanes are something we know about and expect; they turn up once every few years, do some damage, and go away again. We're relatively safe, because we know what to do, and we've built out of stone because we recognize the damage that a hurricane can do to anything built out of anything less robust. It helped a great deal that, for many years, we could quarry limestone here rather than get supplies from overseas.

In other jurisdictions they do more damage, often for environmental or architectural reasons. When Georges, a Cat 2, hit Haiti in 1998, it killed 400 people and left over a hundred thousand homeless, largely because extensive deforestation created an environment in which mudslides were likely after heavy rain. In 1935 Jérémie - so called because that town was devastated - claimed more than 2,000 Haitian lives, most of whom were peasants living in wooden houses, often in river valleys prone to flooding. Florida's 1920 property boom was abruptly halted by the Great Miami Hurricane of 1926 which plunged the state into an early economic Depression, just before the 1929 Great Depression kicked off. Again, few buildings in Miami at that time were built to withstand hurricane force winds. There were no building codes back then; Miami soon invented some, and became the first city in the US to implement a city-wide building code. Even now, hurricane mitigation construction is still a bit of an arcane science in Florida, which seems incredible when you consider how often the state is hit by storms.

From an RPG perspective, a hurricane is a great way to change the landscape of the scenario. Do your players rely on electronic communications and the internet? Tough; it's gone now. No knowing when it's coming back. For the next few hours, driving anywhere or even leaving the house you're in is impossible. The players are pinned in place, helpless. There's no calling the authorities now, no hope of a rescue. If you, as Keeper, want to deliver a short, sharp shock, now's the time. It doesn't have to stop there, of course; hurricane clean-up usually takes weeks, and the aftereffects can be felt for months. Suppose the storm uncovers something best left hidden? Maybe a predator that would normally have kept itself hidden now has to change its habits after the destruction of its hunting ground, or a long-forgotten temple or tomb is discovered during the clean-up.

To my mind this best suits a Trail or Call of Cthulhu one-shot, perhaps one in which a disparate group of strangers find themselves trapped for the night, with no way out. But if you were to play with the concept it might also make a good All Flesh Must Be Eaten kick-off. There was an interesting episode of Law & Order that assumed an anthrax outbreak had occurred after flooding in New Orleans wiped out some experimental laboratories. Suppose a similar incident released the zombie virus, and now your hurricane clean-up team has to deal not just with flooded out families and disaster relief, but also the walking dead? Imagine how difficult it would be to contain an outbreak like that.

All Flesh has a fun mechanic called Spreading the Love, which basically describes how the zombie virus infects people, creating more zombies. What if, in this instance that the prospective zombie has to be immersed, maybe even drowned, in the same tainted water that created the first batch? Going further, what if this encourages the creation of a special zombie type, whose only function is to carry this tainted water in its own bloated belly?

That's it for me, for now. Talk soon!