Sunday, 8 September 2024

House (1977 Film)

 


Sourced from Criterion

Sometimes it's just for fun.

I run a small cinema group down here. We watch films on the big screen in the drama society bar. I supply the film every Monday night. October is on its way and I'm putting together the cinema list: Yokai: 100 Monsters, The Haunting, probably Night of the Demon and then I'm a bit torn. I have options. I could go for Kurokeno. I could go for Kwaidan. Both are solid choices.

Then I reminded myself that House exists.

So of course I had to watch it again.

Have you seen it? Once seen, never forgotten. I don't know that I'd recommend it, exactly. You have to have a love of surrealist imagery and a tolerance for nonsense. If you have both those traits, then, by golly and by Gadfrey, this is a film you'll love.

Gorgeous, a headstrong teen, is surprised when her film composer dad comes back home from a shoot with a new bride in tow, replacing her beloved dead mother. Consumed by angst and mommy issues, Gorgeous decides to run off to the countryside for a while to see her aunt, her mother's sister. She gathers up her friends Kung Fu, Professor, Sweet, Fantasy, Melody, and Mac, and brings them all to a nice place in the country. It will be a summer vacation to remember.

For the rest of their lives. 

Director and producer Nobuhiko Obayashi would go on to have a long and successful film career, but this was one of his earliest outings and a big risk for Toho Studios. They wanted him to make Jaws, the Japanese version. He wanted ... well ... this. Which was a tough sell. All Toho's usual people refused to direct it, thinking it would end their careers. To be fair, it probably would have. This is the kind of thing that can only be made by someone who truly believes in the material. 

Obayashi believed.

This is one of those times when the belief shines through. 

The aunt turns out to be a Hidgeous Fiend In Human Form. That's not me spoiling; the movie makes it very clear from the moment she shows up on screen, early in the runtime. She's a vampire, and she's not at all well, since all the young people are dead or moved away and she has nobody to eat. Now here's the niece with her six friends. begging to be devoured. Yum! 

Special shout-out to Mac, the one who goes first. Before she does, she turns her head and gives a smiling farewell to her dear friends, not realizing she's about to become vampire chow. But the way that moment happens ensures the Audience (with a capital A) knows what's about to happen. 

It's not the last time Mac appears on screen. It's just the last time she's seen alive. 

Night of the Living Dead is one of my favorite films, and that's not just because it's a classic. It's because you can see, on screen, everyone's enthusiasm for the project. It was made by a bunch of crazy cinema fanatics sleeping in bunkbeds in an old house that was going to be torn down once the shoot ended, so they could do what they wanted to it. Furnished by Goodwill. The car in the opening sequences belonged to the director's mother. Made on a shoestring, crafted with care. That sort of thing.

That's how I feel about House. It's ropey as hell. The special effects are certainly ... special. But it has that quality, the raw enthusiasm bleeding off of every scene. Crafted with care. 

There's really nothing else like it.

If I had to drag one fact off the screen and use it in every TTRGP from now until the end of time it would be this: enthusiasm sells. Your game is not perfect. I guarantee you will make mistakes. But you are the best (and often only) salesman for this product. If you go all-in, if you make sure everyone sees how much care you invested, if you show your enthusiasm, you will get players onboard. 

Not all players, mind. Not everyone loves House. But you will get players, and you can't game without them.

That's it for this week. Enjoy!

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