Product endorsement incoming.
For a long time I’ve been noodling with the idea of creating a library record for my collections, movies and books. I resisted because all the apps I looked at wanted a subscription and I couldn’t see the value in that for me. Even if it’s a couple bucks a month … why? If I’m not going to pay 20-odd bucks a month for Netflix why the hell am I shelling out for something to keep my library organized?
Then I discovered Kimico’s Buddy apps. $5 one-time, and I get to curate everything I own with a quick scan of a barcode. They do a version for films as well, and while I don’t have as many barcodes for those (the boxes go in the bin pretty quick) I can search by film title and that works, for the most part. When it doesn’t there’s usually an understandable issue; I love the 1931 Peter Lorre film M, but if you put in M as a search term … hoo brother.
Also, it can be a bit fuzzy on ISBN. Not the modern stuff; they're great on that. I've noticed that the old numbers - the ones on the flyleaf in books from 1970-ish - just don't compute. The Brain Says No. However, minor quibble.
Yes, I did just spend several minutes of my valuable time (and yours, for that matter) gibbering about an app. Well, sometimes I gibber. These things happen.
I mention it because, first, there may be some of you out there who want some Kimico love. Second, because it got me thinking about libraries in general, and how they’re portrayed in games.
Religious libraries are probably the most interesting, from a gaming POV. I expect you all know that monasteries in Europe preserved the history of [Rome/architecture/theatre/civilization in general]. Then there’s institutions like Baghdad’s House of Wisdom, lost, as so many wonders are; the Mouseion of Alexandria, ditto; Saint Catherine’s at Mount Sinai; institutions created by preservers of knowledge like the Kanazawa Library (Bunko) which became a Buddhist temple.
What makes them interesting from a gaming perspective is, first, their collections are eclectic, unusual, and often penned in a dead language which adds a layer of mystery and exoticism to a document that might just be about ungumming a blocked toilet. Still, it looks more elegant in Latin.
The Matrix
Second, their collections are often private or secured in some way, like the chained libraries once so popular in Europe. Or there might be curses laid on the book to discourage theft which, in a fantasy setting, might have more substance than the would-be thief expects.
Point being, if you put barriers up that encourages players to find clever ways to break those barriers. It’s the same for every other rule or system; the minute you put one in place someone tries to find a way to break it. This is a low-key form of conflict, and conflict breeds plot.
Destroyed libraries are also handy for gaming. It’s the Maltese Falcon in book form; the more exotic the backstory, the more interesting the McGuffin.
- Option One: The Library Eternal. Sykes died in 1915 and the Abbey burned to the ground, but that didn’t mean it was gone forever. Sykes used his occult skills, and his Megapolisomantic ability, to turn the Abbey into an eternal institution just as the flames consumed it. It still operates to this day as an antiquarian library for … peculiar … customers. However, when Sykes heard that Winona was trying to auction off one of the library’s better pieces he sent an agent to make sure the book was returned and Winona brought to the library so she could be dealt with. Now she’s a very junior member of the library staff for all eternity and the library has [insert Mythos tome] back; if the Bookhounds want it for themselves, they’ll have to break in to get it.
- Option Two: An Unhappy Customer. When Sykes died before he was able to hand over [insert Mythos tome] to its buyer, the disappointed purchaser assumed that it went up in flames. Now, to their chagrin, they learn that the book survived. It’s not as if they can enforce the contract; but they could use Sykes’ ghost and the spectral memory of Coleshill Abbey to take revenge on Winona. However, they’d hoped to get the book as well. That didn’t happen. Looks like Winona pulled the wool over everyone’s eyes. The question is, where is it now?
- Option Three: Grand Albert. The book is more self-aware than anyone gave it credit for, possibly due to a direct connection with an Old One. It wants to be cherished, honored, given the proper respect. That was what happened at Coleshill Abbey. Then Sykes tried to sell it on to some parvenu, a middling occultist with no intention of putting it on a grand shelf or displaying it at its best. That would never do. So Sykes went up in flames and the book went to live with Winona for a while as a stopgap. This wasn’t ideal, but better than nothing and certainly better than the middling occultist. Then Winona tried to sell it and the risk, once again, was that some bungler bought it, not the powerful sorcerer it was looking for. So Winona had to go, but now the book has a problem: how best to ensure it gets the owner it deserves. Enter the Bookhounds …
What a great Hook! I'm starting soon my first Trail of Cthulhu campaign and it's gonna be Bookhounds. I'm looking at all your posts about it and they are really great. I cannot thank enough for your work and your imagination here! I have plenty of hooks ready, but I'm struggling to convert them to proper scenarios. Do you have any tip to create a scenario structure using a hook? Do you create a set of clues? Do you write scenes that connect all the facts of the hook so that the bookhounds need to go one scene after other one? You improvise? Thanks a lot again!
ReplyDeleteGlad you like the blog! I'll go into this in a later post. Not this week; the week after. Hope you have a great game!
DeleteOh wow. That sounds great!! I cannot wait 😊
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