This piece is loosely based on a project I'm working on.
A bit of background about toys circa 1900.
The best toymakers by far could be found in Nuremburg. The firms Marklin and Gerbruder Bing were renowned, and every boy wanted one of their magnificent liners. Other countries attempted to capture a portion of the market – Ives of Connecticut, Radiguet the French manufacturer, to name two – but the Germans reigned supreme. Of course, such workmanship cost money. Marklin’s 98 cm ocean liner for example, produced in 1900, with a choice of clockwork motor (twenty minutes propulsion), steam engine (one hour) or electric (six hour) with all the accessories, cost 200 gold francs.
Motivating power could be had in many ways. Bing favoured clockwork engines, but electric motors and steam engines were also available. The clockwork toys were wound with keys, which sometimes doubled as ‘clouds’, so the key appeared to be steam coming from the ship’s funnel. The steam engines were delicate; if they overheated the engine could blow, perhaps damaging the model. Many models came with interchangeable parts; separate engines and accessories could be bought, as desired. In those models the superstructure could be lifted right off, to allow clear access to the working parts.
Founder of the company Theodor Friedrich Wilhelm Märklin released Märklin's first wind-up train with carriages that ran on standardised track in 1891, noting that railway toys had the potential to follow the common practice of doll's houses, in which the initial purchase would be enhanced and expanded with more accessories for years after the initial purchase. To this end, Märklin offered additional rolling stock and track with which to expand its boxed sets.
With all that in mind:
The Collector
The investigators are asked to inventory the library of bibliophile and Golden Dawn affiliate Edward St. John Dandridge, Sinjun to his friends. The library contains many lesser (but valuable) occult tomes, and it's their expertise as occultists that got them the job.
The investigators may think they're working for relatives of Sinjun Dandridge, but his only surviving relative, a widowed sister who lives in Brighton, has no money and won't see any until the estate is settled, which is complicated as Sinjun had no will. Probate will take months, possibly more than a year. In fact (1 point Interpersonal spend) the investigators were hired by members of the Golden Dawn acting through the widow and providing her the cash. They think that Sinjun was hiding valuable stuff in his library and want first dibs.
Sinjun's house, not far from fashionable Chelsea Park, is remarkable for two things. First, the library, which doubled as Sinjun's ritual chamber. It is very well stocked but missing a few key texts. Sinjun's notebooks, where he kept records of all his purchases, show he bought [insert mythos text here] about six months before he died. His notes of his magical experiments also show he used that same book intensively right up to the day of his death.
The other is Sinjun's collection of clockwork toys, particularly trains and ships. Almost every room in the house is occupied by cleverly designed model landscapes through which his trains and ships travel. One room is devoted to ships in particular and Sinjun built what amounts to an indoor pool in one of the extra bedrooms, complete with a little port and an island in the middle. Most of them are quality German make and the investigators can (0 point) tell that it must have cost him several fortunes to buy all this stuff, not counting the items Sinjun must have made himself. A further 1 point (Appraise or similar) sees that even some of the model ships and trains are self-built.
Checking into Sinjun's death shows that (0 point) he died of a heart attack which (1 point) is very unusual in a man of his age and health. However, his heart was overtaxed by some kind of repetitive strain. Occult (1 point) or Mythos (0 point) shows that his magical experiments might have caused the strain.
Options:
- The Secret Room. What Sinjun was trying to do was establish a little Utopia, a magical secret room. The island holds the key; the model house on the middle of the island is where Sinjun spent a lot of his time, miniaturized. He could play with his toys as if they were real-sized. That's where the missing books are. However, his magical alterations proved too much for his heart. If the investigators minaturize themselves following Sinjun's experiments they may discover what was chasing him, down there amongst the clockwork toys.
- The Model Catastrophe. Sinjun was following in the footsteps of Koschei the Deathless and wanted to hide his soul away in a model train. It exploded, and his heart exploded at the same time. Why? Because one of his magical rivals planned it that way. This same rival is bankrolling the investigators because the most valuable books aren't in the collection, and he wants to know where they are. He doesn't realize that Sinjun hid them away in a special bookshelf in his library, built into one of the overstuffed leather chairs.
- The Self-Built Assassin. Sinjun used some of his creations as killer toys. He'd build, say, a car or a train and use that model, together with other magical ingredients, to kill off his enemies. The model car served as a totem; the victim would die in a car crash. However, what Sinjun didn't realize was that each time he did that the essence of the dead person would become part of the model car. Do that enough times, and you have a collection of ghostly killers with one thought in mind: kill their creator. Except, with Sinjun dead, the killer toys are trapped in his house. Waiting for someone to play with them ...