Sunday, 13 December 2020

Rats, Rats, Rats as Big as Cats (GUMSHOE all)

 In the Quartermaster's store ... or in this case, a Manhattan Chipotle outlet.


Video sourced from PIX11 News

Rats have been a horror staple for I couldn't even tell you how long. Some of our most effective horror writers have used them with great success. James Herbert turned feral human-devouring rats into a trilogy which ended with them munching on a thinly disguised Maggie Thatcher. Herbert turned those rats into a career, and became one of the grand masters of horror as a consequence. 

Bram Stoker wrote one of his most effective horror shorts, The Judge, about a rat-infested house, and of course our dear friend Dracula has a close relationship with rodents - so close that Stephen King  borrowed the idea for Salem's Lot. He created a moment so hideous that his agent insisted he cut it from the narrative; I had them swarming all over him like a writhing, furry carpet, biting and chewing, and when he tries to scream a warning to his companions upstairs, one of them scurries into his open mouth and squirms as it gnaws out his tongue said King.

M.R. James once pulled a very sneaky blinder by titling a short story Rats, leading with a quote from Charles Dickens about bedclothes a-heaving with the rats under them, only to immediately forswear rats entirely and write the story about something else. Deceitful old soul that he was. 

New York is obsessed with rodents in a way I can't recall encountering anywhere else. Whenever someone posts a video about rats dragging away slices of pizza, people dressed in rat costumes wandering about in subway stations, giant inflatable rats posted at Union protests, I don't even bother asking which city. It's always New York. One of my favorite zombie movies is a rat zombie film, set in New York's Mulberry Street, made on a shoestring and remarkably well put together.


Sourced from The Palace of Horror

Why rats? Again, King has the answer.

I recognize terror as the finest emotion and so I will try to terrorize the reader. But if I find that I cannot terrify, I will try to horrify, and if I find that I cannot horrify, I'll go for the gross-out. I'm not proud.

Rats, and vermin in general, are easy gross-outs. Just having them appear in the scene is enough to get a lot of people shaking in their khakis. One rat's bad enough - so let's have two, three, a dozen. They make us feel vulnerable, and where a kaiju or some larger creature terrifies though size and ferocity, rats do the same and worse by making us feel small.

One of James Herbert's most effective moments, which appeared in the film adaptation, comes when the rats swarm a baby. In the film you never see the body but that's definitely not the case in the novel. Herbert looks that moment square on, as if there was a camera put right over the cradle. The family dog does its best but is quickly overwhelmed, and soon after that the child's torn apart. Which is how rats make us feel - tiny, defenseless, vulnerable.

Bear in mind, that's all aroundabout page 20. Start as you mean to go on, I suppose. 

See, you can fight a wolf. You can hunt a bear, catch a shark. Rats, on the other hand, are like zombies - the weight of numbers is on their side. Kill one, there are ten more. Kill ten, there are a hundred. You can never kill them all. As for running ...

When I speak of poor Norrys they accuse me of a hideous thing, but they must know that I did not do it. They must know it was the rats; the slithering, scurrying rats whose scampering will never let me sleep; the daemon rats that race behind the padding in this room and beckon me down to greater horrors than I have ever known; the rats they can never hear; the rats, the rats in the walls. H.P. Lovecraft

It doesn't help that rats are pretty much contemptuous of us humans. They'll invade our spaces, wander though our kitchens, our bedrooms as they please, when they please. They'll attack us, bite us, where another animal might run. A cornered rat will bite a cat, it's said. To fight like a cornered rat is to fight with utmost ferocity, no holds barred. 

The Quartermaster's Store, that cheerful ditty, may pre-date the Great War but it certainly became popular then, and no surprise. The War had more than its fair share of rat stories. 


Deathwatch


Entropy (n) lack of order or predictability; gradual decline into disorder. As symbolism goes, you can't get better than rats. Look at what happened at the Chipotle: wires destroyed, stock eaten, staff injured, a decline into disorder that leads inevitably to destruction - or in this case, closure. 

So any scenario involving rats ought to be reinforcing that theme: disorder, decline, unpredictability. 

With all that in mind:

The Nest

The characters are asked to go to X and recover Y. For purposes of this outline it doesn't matter what X or Y actually are. Y is valuable enough to send some poor shmucks to go get it, and X is a place that once was quite nice and now is not. It could be a subway station. an airport, a fine mansion on the hill. Or none of these things. 

The previous occupant(s) were less than cleanly. Maybe it was an aged packrat (eh? ehhh?) who piled everything up until trash overwhelmed them. Maybe it was squatters, or some eccentric billionaire who forgot how to take showers and clip their toenails. Whoever it was, they left a lot of stuff behind, some of which is valuable. That's apart from whatever Y is worth; extra loot, which the characters might carry away for themselves.

Then they find the bones. At first it's animals; cats, dogs, relatively ordinary creatures whose corpses were dragged inside and flung into a midden. It's unusual behavior for unintelligent animals; people create middens all the time, octopi also, but it's rarer for other creatures. 

Then they start finding human remains, picked clean. Some were transients, people who probably came here for shelter. Others may have been ambushed and brought here; kids, city workers, people who got too close. Somehow they were dragged here after death, their bodies carefully hidden away.

Then they find the holes, the tunnels that lead downward, ever downward.

Options: 

  • The rats are being channeled or powered by a minor supernatural or Outer Dark entity; a ghost, say, or some kind of dybbuk. This spirit has inhabited the decaying flesh of one of the corpses and so long as that corpse isn't buried or otherwise dealt with, the rats will keep coming back.
  • The rats are being controlled by a different kind of rat, perhaps one with multiple heads (credit to James Herbert for that one.) This super-rat has psychic control over their lesser brethren, a kind of Queen status. It can't move very quickly so if the characters find this rat they should be able to kill it - provided they can get past all the other rats.
  • The problem is X. Wherever or whatever X is, it's not a place as we understand the term. It's entropy manifest. It started small, perhaps one room in a much larger structure, but over time entropy infested everything, took over the complete building, with unfortunate consequences for the people who lived/worked there. There may not be a way to defeat it, but there ought to be a way to contain it for now. Later, someone with more smarts or resources can actually destroy it. You hope ...

Enjoy!

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