Sunday, 15 September 2019

Assassins (Shaun Hutson)

I forgot I had this.

When I was living in the UK, the first time around - so, late 80s early 90s - I loved the tattered horror paperbacks that seemed to spawn, unasked and unannounced, in second hand shops. This was roundabout the era of the British Horror Writer, folks like James Herbert, Clive Barker, Graham Masterson (The Mirror enthralled me, and I cannot for the life of me tell you why), and, of course, Shaun Hutson. I'm not sure what it was about the 80s that brought their particular style to prominence, but there were a couple things you could absolutely guarantee would be part of any novel any of these people wrote: gore, in large quantities, and sex, in not quite so large quantities. So basically squirting bodily fluids, and squirting bodily fluids.

Assassins is very much in that category. There's a moment in it when a zombie gets a blowjob, and I think I can safely say this scene sums up the story - maggots and all.

Hutson's an author after my own heart. "I have to get money … basically, that's how it works. Someone says 'here's an obscene amount of money, Shaun, would you like to go and write a book,' and then the Muse descends with incredible speed .. I do get writer's block every morning, at ten o'clock when I get into the office. I'd love to sit here now and say 'I go into the office at ten, then I drive my Ferrari for an hour, go write another chapter, then go off to Bermuda and do the first draft. But one doesn't. One clears off into the office, sits there - and I stare at a blank screen sometimes for two hours at a time - until something clicks into place. That's how you have to do it."

I don't know how much I'd like his stuff now. It's been a while since the 80s. I loved different things. Re-reading Assassins was a guilty pleasure, but it's a bit like re-reading Rats or The Mirror, both of which I enjoyed at the time, but would probably feel a bit meh about now. Which doesn't entirely make sense. Sure, they're trashy, but then so are most horror films - particularly if they're about zombies - and I still watch those.

Must admit, what I don't understand is how they made a film out of Slugs, but not this.


Still, if you were wondering what Hutson's style is like - now you know.

Gore isn't something you see a lot of in tabletop. Gunshots, yes, messy deaths, o Lord yes, explosions, Why Yes I Would Like Another. But I suspect if you tried something like this you'd get banned from the table:

Where there should have been a mouth there was just a gaping hole which seemed to stretch from the remains of his nose to the point of his chin. It was surrounded by wisps of grey hair and strands of rotten flesh which hung down like obscene raffia curtains over the gaping maw. The lips were little more than pieces of shriveled flesh which slid back to expel a blast of air so foul that Adam almost passed out. And, from the center of that reeking hole, a tongue emerged. Blackened and covered with thick yellow sputum which dripped like mouldering pus, it writhed like a bloated worm with a life of its own, twisting and turning in that putrescent gap, flicking in and out …

For starters, too many things are Like Something Else. For another, words are jammed together that make no sense together - mouldering pus, for instance.

But I have to admit, there's something there which grabs my attention. There's a quote about James Herbert which fits: Herbert doesn't just Go There, he Goes There, sets it on fire, and sells hotdogs.

I've been Keeper, Director, and what-have-you for more horror games than I care to count, but I can only think of one time I really got under the players' skin, in the same way writers like Hutson and Herbert do. That was the time I had a victim cut to bits and flushed down the toilet, except it didn't quite work, so the bathroom flooded. Happy days of youth, I suppose.

As with all gaming advice, I preface this with a 'check with your players before you do it' mantra. That said, if everyone's on board, (remember Consent, folks), then my advice for creating horror at the table has nothing to do with vampires, things that go bump in the night, or even atmosphere.

No, my advice is this: be prepared to Go There, set it on fire, and sell hotdogs.

Do I recommend this book? Christ Almighty, no. It's bloody awful, not least because the zombie assassins - the whole reason the book exists - vanish about halfway through and don't turn up again till the climax. Instead Hutson tells the story of the Sharon Tate murders, again. And again. The characters are two dimensional and utterly pointless, and the whole thing's about as engaging as Hammer Horror at its worst. Hutson basically takes Get Carter (complete with 'avenge dead brother' plot), Charlie Manson and Graham Ingels, jams it all together, and adds some softcore porn. There's nothing remotely complex about it.

But.

There's something worth learning from the bad as well as the good.

I see Assassins has been reprinted again and again, and can be had right now, in paperback, for less than the price of a pint in London. Even Foyles has it in stock. So there must be something to it, mustn't there? Hutson's published an average of one novel a year since 1982. That's a success story a lot of us would kill for.

Here's my takeaway. First, that the author only ever writes for an audience of one.

You can try to please everyone, and sometimes succeed. After all, Robert W. Chambers made an entire career out of pleasing a particular audience, and deliberately changed both style and subject matter when he felt the audience wanted something else. He wrote The King In Yellow.

Now, without visiting Wikipedia, name six other novels he wrote. The man churned out well over a hundred, and at least a score of them were turned into movies. It shouldn't be that difficult.

(If you managed it, well done, Ken Hite.)

Therein lies the problem. Most writers who try to please an audience churn out bland mush. Popular mush, sometimes. Dan Brown's rolling in lucre, after all. But mush is still mush, and unless you like the same damn thing every damn day, you're going to get bored writing it. Perhaps not bored spending the money, if you're making Dan Brown paychecks. But that would only carry me so far, and I suspect the same can be said of many of you.

Write to please yourself, and to hell with anyone else.

The second is, stop worrying about art, or the muse. I very much doubt Huston cares one bit about what I think of Assassins, or anything else he writes. He cares about the blank page, and he knows the only way to fill that blank page is to sit in front of the keyboard and make something happen.

Stephen King has, in the course of a long and successful career, said many things, but his writing advice is solid. I want to draw your attention to two from King.

First:

You have to stay faithful to what you're working on.

Second:

I recognize terror as the finest emotion, and so I will try to terrify the reader. But if I find I cannot terrify, I will horrify, and if I find I cannot horrify, I will go for the gross-out. I'm not proud.

Hutson ticks both boxes. Faithful to the subject, and gross-out almost every time, because he cannot terrify and only occasionally horrifies. Not that he cares. He's still writing. He's been sitting behind that keyboard for a very long time; he's not going to quit now.

So next time you're behind the GM screen, and you've the complete attention of a group of wide-eyed horror groupies, remember:

Go There.

Set It On Fire.

Sell Hot Dogs.

Enjoy!

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